TextLCD library for controlling various LCD panels based on the HD44780 4-bit interface. Includes support for custom character bitmaps.

Dependents:   HD44780-LCD_with_Bluetooth

Fork of TextLCD by Simon Ford

Examples

Hello world in custom font

#include "mbed.h"
#include "TextLCD.h"

int main() {
    lcd=new TextLCD(D8, D9, D4, D5, D6, D7);


    char c_H[]={0x1b,0x1b,0x1b,0x1f,0x1b,0x1b,0x1b,0x1b};
    char c_e[]={0x0,0x0,0xe,0x1b,0x1f,0x18,0x18,0xf};
    char c_l[]={0x6,0x6,0x6,0x6,0x6,0x6,0x6,0x6};
    char c_o[]={0x0,0x0,0xe,0x1b,0x1b,0x1b,0x1b,0xe};
    char c_W[]={0x1b,0x1b,0x1b,0x1b,0x1f,0x1f,0x1f,0x1b};
    char c_r[]={0x0,0x0,0xe,0x1b,0x18,0x18,0x18,0x18};
    char c_d[]={0x3,0x3,0xf,0x1b,0x1b,0x1b,0x1b,0xf};

    lcd->defineChar(1, c_H);
    lcd->putc(1);
    lcd->defineChar(2, c_e);
    lcd->putc(2);
    lcd->defineChar(3, c_l);
    lcd->putc(3);
    lcd->putc(3);
    lcd->defineChar(4, c_o);
    lcd->putc(4);
    lcd->putc(32);
    lcd->defineChar(5, c_W);
    lcd->putc(5);
    lcd->putc(4);
    lcd->defineChar(6, c_r);
    lcd->putc(6);
    lcd->putc(3);
    lcd->defineChar(7, c_d);
    lcd->putc(7);

    while (1) {
    }
}

Animated busy indicator

This animation only uses 1 of the 8 custom character slots, and can be used like a regular character in the output and will automatically animate in-place. Any number of the animated characters can be displayed on the display at once using this animation technique.

#include "mbed.h"
#include "TextLCD.h"

int main() {
    lcd=new TextLCD(D8, D9, D4, D5, D6, D7);

    //The 7 animation characters
    char spin[]={   0x4,0x4,0x4,0x4,0x4,0x4,0x4,0x0,
                    0x2,0x2,0x2,0x4,0x8,0x8,0x8,0x0,
                    0x1,0x2,0x2,0x4,0x8,0x8,0x10,0x0,
                    0x0,0x0,0x3,0x4,0x18,0x0,0x0,0x0,
                    0x0,0x0,0x0,0x1f,0x0,0x0,0x0,0x0,
                    0x0,0x0,0x18,0x4,0x3,0x0,0x0,0x0,
                    0x10,0x8,0x8,0x4,0x2,0x2,0x01,0x0
                };

    //Output text.
    lcd->printf("\1 Please  wait \1");
    
    //Animation loop
    int frame=0;
    while (1) {
        lcd->defineChar(1, spin+frame*8);
        frame=(frame+1)%(sizeof(spin)/8);
        wait(.14);
    }
Revision:
2:227356c7d12c
Parent:
1:ac48b187213c
Child:
4:bf5b706f8d32
--- a/TextLCD.cpp	Thu May 27 13:44:15 2010 +0000
+++ b/TextLCD.cpp	Thu May 27 17:52:15 2010 +0000
@@ -23,33 +23,6 @@
 #include "TextLCD.h"
 #include "mbed.h"
 
-/* useful info found at http://www.a-netz.de/lcd.en.php
- *
- * Initialisation
- * ==============
- *
- * After attaching the supply voltage/after a reset, the display needs to be brought in to a defined state
- *
- * - wait approximately 15 ms so the display is ready to execute commands
- * - Execute the command 0x30 ("Display Settings") three times (wait 1,64ms after each command, the busy flag cannot be queried now).
- * - The display is in 8 bit mode, so if you have only connected 4 data pins you should only transmit the higher nibble of each command.
- * - If you want to use the 4 bit mode, now you can execute the command to switch over to this mode now.
- * - Execute the "clear display" command
- *
- * Timing
- * ======
- *
- * Nearly all commands transmitted to the display need 40us for execution.
- * Exceptions are the commands "Clear Display and Reset" and "Set Cursor to Start Position"
- * These commands need 1.64ms for execution. These timings are valid for all displays working with an
- * internal clock of 250kHz. But I do not know any displays that use other frequencies. Any time you
- * can use the busy flag to test if the display is ready to accept the next command.
- *
- * _e is kept high apart from calling clock
- * _rw is kept 0 (write) apart from actions that uyse it differently
- * _rs is set by the data/command writes
- */
-
 TextLCD::TextLCD(PinName rs, PinName e, PinName d0, PinName d1,
                  PinName d2, PinName d3, LCDType type) : _rs(rs),
         _e(e), _d(d0, d1, d2, d3),