1
Fork of PID by
PID.h
- Committer:
- d15321854
- Date:
- 2017-02-15
- Revision:
- 1:28542afc96d0
- Parent:
- 0:6e12a3e5af19
File content as of revision 1:28542afc96d0:
/** * @author Aaron Berk * * @section LICENSE * * Copyright (c) 2010 ARM Limited * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * @section DESCRIPTION * * A PID controller is a widely used feedback controller commonly found in * industry. * * This library is a port of Brett Beauregard's Arduino PID library: * * http://www.arduino.cc/playground/Code/PIDLibrary * * The wikipedia article on PID controllers is a good place to start on * understanding how they work: * * http://en.wikipedia.org/wiki/PID_controller * * For a clear and elegant explanation of how to implement and tune a * controller, the controlguru website by Douglas J. Cooper (who also happened * to be Brett's controls professor) is an excellent reference: * * http://www.controlguru.com/ */ /** * Includes */ #include "mbed.h" class PID { public: //Constants used in some of the functions below #define AUTOMATIC 1 #define MANUAL 0 #define DIRECT 0 #define REVERSE 1 //commonly used functions ************************************************************************** PID(double*, double*, double*, // * constructor. links the PID to the Input, Output, and double, double, double, int, float*, float*); // Setpoint. Initial tuning parameters are also set here void SetMode(int Mode); // * sets PID to either Manual (0) or Auto (non-0) double Compute(float*); // * performs the PID calculation. it should be // called every time loop() cycles. ON/OFF and // calculation frequency can be set using SetMode // SetSampleTime respectively void SetOutputLimits(double, double); //clamps the output to a specific range. 0-255 by default, but //it's likely the user will want to change this depending on //the application //available but not commonly used functions ******************************************************** void SetTunings(double, double, // * While most users will set the tunings once in the double); // constructor, this function gives the user the option // of changing tunings during runtime for Adaptive control void SetControllerDirection(int); // * Sets the Direction, or "Action" of the controller. DIRECT // means the output will increase when error is positive. REVERSE // means the opposite. it's very unlikely that this will be needed // once it is set in the constructor. void SetSampleTime(int); // * sets the frequency, in Milliseconds, with which // the PID calculation is performed. default is 100 //Display functions **************************************************************** double GetKp(); // These functions query the pid for interal values. double GetKi(); // they were created mainly for the pid front-end, double GetKd(); // where it's important to know what is actually int GetMode(); // inside the PID. int GetDirection(); // private: void Initialize(); double dispKp; // * we'll hold on to the tuning parameters in user-entered double dispKi; // format for display purposes double dispKd; // double kp; // * (P)roportional Tuning Parameter double ki; // * (I)ntegral Tuning Parameter double kd; // * (D)erivative Tuning Parameter int controllerDirection; double *myInput; // * Pointers to the Input, Output, and Setpoint variables double *myOutput; // This creates a hard link between the variables and the double *mySetpoint; // PID, freeing the user from having to constantly tell us // what these values are. with pointers we'll just know. float lastTime; double ITerm, lastInput; float SampleTime; double outMin, outMax; bool inAuto; };