Ben Katz
/
Hobbyking_Cheetah_V1
FOC Implementation for putting multirotor motors in robots
Transforms/Transforms.cpp
- Committer:
- benkatz
- Date:
- 2016-10-31
- Revision:
- 14:80ce59119d93
- Parent:
- 10:370851e6e132
File content as of revision 14:80ce59119d93:
#include "mbed.h" #include "Transforms.h" #include "FastMath.h" using namespace FastMath; void Transforms::Park(float alpha, float beta, float theta, float *d, float *q){ //float cosine = cos(theta); //float sine = sin(theta); float cosine = FastCos(theta); float sine = FastSin(theta); //*d = alpha*cosine - beta*sine; //This is a hack - effectively using -beta instead of beta //*q = -beta*cosine - alpha*sine; //I think because I'm using pi as the d axis offset instead of zero, but I need to investigate more. *d = alpha*cosine + beta*sine; *q = beta*cosine - alpha*sine; //DAC->DHR12R1 = (int) (*q*49.648f) + 2048; //DAC->DHR12R1 = (int) (*q*2048.0f) + 2048; } void Transforms::InvPark(float d, float q, float theta, float *alpha, float *beta){ //float cosine = cos(theta); //float sine = sin(theta); float cosine = FastCos(theta); float sine = FastSin(theta); *alpha = d*cosine - q*sine; *beta = q*cosine + d*sine; } void Transforms::Clarke(float a, float b, float *alpha, float *beta){ *alpha = a; *beta = 0.57735026919f*(a + 2.0f*b); } void Transforms::InvClarke(float alpha, float beta, float *a, float *b, float *c){ *a = alpha; *b = 0.5f*(-alpha + 1.73205080757f*beta); *c = 0.5f*(-alpha - 1.73205080757f*beta); }