BLE mbed Endpoint network stack for mbedConnectorInterface. The stack makes use of a special BLE Socket abstraction to create socket() semantics over BLE.
Dependencies: libnsdl_m0 BLE_API Base64 nRF51822 SplitterAssembler
bt_network/BleUartRPC/UartRPC.h
- Committer:
- ansond
- Date:
- 2015-11-03
- Revision:
- 38:30e71f1206b1
- Parent:
- 36:aa73681951ad
File content as of revision 38:30e71f1206b1:
/** * @file UartRPC.h * @brief BLE UART RPC header * @author Doug Anson * @version 1.0 * @see * * Copyright (c) 2014 * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef __UART_RPC_H__ #define __UART_RPC_H__ #include "mbed.h" #include <stdarg.h> #include "BLEDevice.h" #include "Dispatcher.h" #include "BLELocation.h" // callback function for dispatch callbacks ( typedef void (*ble_dispatch_callback_fn)(bool); class UartRPC { public: UartRPC(BLEDevice &ble); // remote dispatch int dispatch(uint8_t fn_id,void *cb,uint8_t *response,int response_length,const char *format,...); // local accumulate and dispatch of packets bool accumulate(uint8_t *buffer,int buffer_length); void dispatch(); bool localDispatchAvailable(void); int retrieveLocalDispatch(uint8_t *buffer,int buffer_length); void setLocationInstance(BLELocation *location); private: void resetLocalDispatch(void); Dispatcher m_dispatcher; SplitterAssembler m_recv_accumulator; bool m_local_dispatch_available; char *m_recv_raw_data; int m_recv_raw_data_length; void *m_cb; BLELocation *m_location; }; #endif // __UART_RPC_H__