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UbloxATCellularInterface.h
- Committer:
- RobMeades
- Date:
- 2017-06-12
- Revision:
- 0:7ccf0e7e8a83
- Child:
- 1:bc228becc45d
File content as of revision 0:7ccf0e7e8a83:
/* Copyright (c) 2017 ARM Limited * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef _UBLOX_CELLULAR_DRIVER_GEN_AT_DATA_ #define _UBLOX_CELLULAR_DRIVER_GEN_AT_DATA_ #include "ublox_modem_driver/UbloxCellularBase.h" #include "netsocket/CellularBase.h" #include "NetworkStack.h" /** UbloxATCellularInterface class. * * This uses the cellular-tuned IP stack that * is on-board the cellular modem instead of the * LWIP stack on the mbed MCU. * * There are three advantages to using this mechanism: * * 1. Since the modem interface remains in AT mode * throughout, it is possible to continue using * any AT commands (e.g. send SMS, use the module's * file system, etc.) while the connection is up. * * 2. The UbloxATCellularInterfaceExt class can * be used to perform very simple HTTP and FTP * operations using the modem's on-board clients. * * 3. LWIP is not required (and hence RAM is saved). * * The disadvantage is that some additional parsing * (at the AT interface) has to go on in order to exchange * IP packets, so this is less efficient under heavy loads. * Also TCP Server and getting/setting of socket options is * currently not supported. */ // Forward declaration class NetworkStack; /* * NOTE: order is important in the inheritance below! PAL takes this class * and casts it to CellularInterface and so CellularInterface has to be first * in the last for that to work. */ /** UbloxATCellularInterface class. * * This class implements the network stack interface into the cellular * modems on the C030 and C027 boards for 2G/3G/4G modules using * the IP stack running on the cellular module. */ class UbloxATCellularInterface : public CellularBase, public NetworkStack, virtual public UbloxCellularBase { public: /** Constructor. * * @param tx the UART TX data pin to which the modem is attached. * @param rx the UART RX data pin to which the modem is attached. * @param baud the UART baud rate. * @param debug_on true to switch AT interface debug on, otherwise false. */ UbloxATCellularInterface(PinName tx = MDMTXD, PinName rx = MDMRXD, int baud = MBED_CONF_UBLOX_CELL_BAUD_RATE, bool debug_on = false); /* Destructor. */ virtual ~UbloxATCellularInterface(); /** The amount of extra space needed in terms of AT interface * characters to get a chunk of user data (i.e. one UDP packet * or a portion of a TCP packet) across the AT interface. */ #define AT_PACKET_OVERHEAD 77 /** The profile to use (on board the modem). */ #define PROFILE "0" /** Translates a host name to an IP address with specific IP version. * * The host name may be either a domain name or an IP address. If the * host name is an IP address, no network transactions will be performed. * * If no stack-specific DNS resolution is provided, the host name * will be resolved using a UDP socket on the stack. * * @param host Host name to resolve. * @param address Destination for the host SocketAddress. * @param version IP version of address to resolve, NSAPI_UNSPEC indicates * version is chosen by the stack (defaults to NSAPI_UNSPEC). * @return 0 on success, negative error code on failure. */ virtual nsapi_error_t gethostbyname(const char *host, SocketAddress *address, nsapi_version_t version = NSAPI_UNSPEC); /** Set the authentication scheme. * * @param auth The authentication scheme, chose from * NSAPI_SECURITY_NONE, NSAPI_SECURITY_PAP, * NSAPI_SECURITY_CHAP or NSAPI_SECURITY_UNKNOWN; * use NSAPI_SECURITY_UNKNOWN to try all of none, * PAP and CHAP. */ virtual void set_authentication(nsapi_security_t auth); /** Set the cellular network credentials. * * Please check documentation of connect() for default behaviour of APN settings. * * @param apn Access point name. * @param uname Optionally, user name. * @param pwd Optionally, password. */ virtual void set_credentials(const char *apn, const char *uname = 0, const char *pwd = 0); /** Set the PIN code for the SIM card. * * @param sim_pin PIN for the SIM card. */ virtual void set_sim_pin(const char *sim_pin); /** Connect to the cellular network and start the interface. * * Attempts to connect to a cellular network. Note: if init() has * not been called beforehand, connect() will call it first. * * @param sim_pin PIN for the SIM card. * @param apn Optionally, access point name. * @param uname Optionally, user name. * @param pwd Optionally, password. * @return NSAPI_ERROR_OK on success, or negative error code on failure. */ virtual nsapi_error_t connect(const char *sim_pin, const char *apn = 0, const char *uname = 0, const char *pwd = 0); /** Attempt to connect to the cellular network. * * Brings up the network interface. Connects to the cellular radio * network and then brings up IP stack on the cellular modem to be used * indirectly via AT commands, rather than LWIP. Note: if init() has * not been called beforehand, connect() will call it first. * NOTE: even a failed attempt to connect will cause the modem to remain * powered up. To power it down, call deinit(). * * For APN setup, default behaviour is to use 'internet' as APN string * and assuming no authentication is required, i.e., user name and password * are not set. Optionally, a database lookup can be requested by turning * on the APN database lookup feature. The APN database is by no means * exhaustive (feel free to submit a pull request with additional values). * It contains a short list of some public APNs with publicly available * user names and passwords (if required) in some particular countries only. * Lookup is done using IMSI (International mobile subscriber identifier). * * The preferred method is to setup APN using 'set_credentials()' API. * * If you find that the AT interface returns "CONNECT" but shortly afterwards * drops the connection then 99% of the time this will be because the APN * is incorrect. * * @return 0 on success, negative error code on failure. */ virtual nsapi_error_t connect(); /** Attempt to disconnect from the network. * * Brings down the network interface. * Does not bring down the Radio network. * * @return 0 on success, negative error code on failure. */ virtual nsapi_error_t disconnect(); /** Adds or removes a SIM facility lock. * * Can be used to enable or disable SIM PIN check at device startup. * * @param set Can be set to true if the SIM PIN check is supposed * to be enabled and vice versa. * @param immediate If true, change the SIM PIN now, else set a flag * and make the change only when connect() is called. * If this is true and init() has not been called previously, * it will be called first. * @param sim_pin The current SIM PIN, must be a const. If this is not * provided, the SIM PIN must have previously been set by a * call to set_sim_pin(). * @return 0 on success, negative error code on failure. */ nsapi_error_t set_sim_pin_check(bool set, bool immediate = false, const char *sim_pin = NULL); /** Change the PIN for the SIM card. * * Provide the new PIN for your SIM card with this API. It is ONLY possible to * change the SIM PIN when SIM PIN checking is ENABLED. * * @param new_pin New PIN to be used in string format, must be a const. * @param immediate If true, change the SIM PIN now, else set a flag * and make the change only when connect() is called. * If this is true and init() has not been called previously, * it will be called first. * @param old_pin Old PIN, must be a const. If this is not provided, the SIM PIN * must have previously been set by a call to set_sim_pin(). * @return 0 on success, negative error code on failure. */ nsapi_error_t set_new_sim_pin(const char *new_pin, bool immediate = false, const char *old_pin = NULL); /** Check if the connection is currently established or not. * * @return True if connected to a data network, otherwise false. */ virtual bool is_connected(); /** Get the local IP address * * @return Null-terminated representation of the local IP address * or null if no IP address has been received. */ virtual const char *get_ip_address(); /** Get the local network mask. * * @return Null-terminated representation of the local network mask * or null if no network mask has been received. */ virtual const char *get_netmask(); /** Get the local gateways. * * @return Null-terminated representation of the local gateway * or null if no network mask has been received. */ virtual const char *get_gateway(); /** Call back in case connection is lost. * * @param cb The function to call. */ void connection_status_cb(Callback<void(nsapi_error_t)> cb); protected: /** Socket "unused" value. */ #define SOCKET_UNUSED -1 /** Socket timeout value in milliseconds. * Note: the sockets layer above will retry the * call to the functions here when they return NSAPI_ERROR_WOULD_BLOCK * and the user has set a larger timeout or full blocking. */ #define SOCKET_TIMEOUT 1000 /** The maximum number of bytes in a packet that can be written * to the AT interface in one go. */ #define MAX_WRITE_SIZE 1024 /** The maximum number of bytes in a packet that can be read from * from the AT interface in one go. */ #define MAX_READ_SIZE 1024 /** Management structure for sockets. */ typedef struct { int modem_handle; //!< The modem's handle for the socket. volatile nsapi_size_t pending; //!< The number of received bytes pending. void (*callback)(void *); //!< A callback for events. void *data; //!< A data pointer that must be passed to the callback. } SockCtrl; /** Sockets storage. */ SockCtrl _sockets[7]; /** Storage for a single IP address. */ char *_ip; /** The APN to use. */ const char *_apn; /** The user name to use. */ const char *_uname; /** The password to use. */ const char *_pwd; /** The type of authentication to use. */ nsapi_security_t _auth; /** Get the next set of credentials from the database. */ virtual void get_next_credentials(const char * config); /** Activate one of the on-board modem's connection profiles. * * @param apn The APN to use. * @param username The user name to use. * @param password The password to use. * @param auth The authentication method to use * (NSAPI_SECURITY_NONE, NSAPI_SECURITY_PAP, * NSAPI_SECURITY_CHAP or NSAPI_SECURITY_UNKNOWN). * @return True if successful, otherwise false. */ virtual bool activate_profile(const char* apn, const char* username, const char* password, nsapi_security_t auth); /** Activate a profile using the existing external connection. * * @return true if successful, otherwise false. */ virtual bool activate_profile_reuse_external(void); /** Activate a profile based on connection ID. * * @param cid The connection ID. * @param apn The APN to use. * @param username The user name to use. * @param password The password to use. * @param auth The authentication method to use. * @return True if successful, otherwise false. */ virtual bool activate_profile_by_cid(int cid, const char* apn, const char* username, const char* password, nsapi_security_t auth); /** Connect the on board IP stack of the modem. * * @return True if successful, otherwise false. */ virtual bool connect_modem_stack(); /** Disconnect the on board IP stack of the modem. * * @return True if successful, otherwise false. */ virtual bool disconnect_modem_stack(); /** Provide access to the NetworkStack object * * @return The underlying NetworkStack object. */ virtual NetworkStack *get_stack(); protected: /** Open a socket. * * Creates a network socket and stores it in the specified handle. * The handle must be passed to following calls on the socket. * * @param handle Destination for the handle to a newly created socket. * @param proto Protocol of socket to open, NSAPI_TCP or NSAPI_UDP. * @return 0 on success, negative error code on failure. */ virtual nsapi_error_t socket_open(nsapi_socket_t *handle, nsapi_protocol_t proto); /** Close a socket. * * Closes any open connection and deallocates any memory associated * with the socket. * * @param handle Socket handle. * @return 0 on success, negative error code on failure. */ virtual nsapi_error_t socket_close(nsapi_socket_t handle); /** Bind a specific port to a socket. * * Binding a socket specifies port on which to receive * data. The IP address is ignored. Note that binding * a socket involves closing it and reopening and so the * bind operation should be carried out before any others. * * @param handle Socket handle. * @param address Local address to bind (of which only the port is used). * @return 0 on success, negative error code on failure. */ virtual nsapi_error_t socket_bind(nsapi_socket_t handle, const SocketAddress &address); /** Connects TCP socket to a remote host. * * Initiates a connection to a remote server specified by the * indicated address. * * @param handle Socket handle. * @param address The SocketAddress of the remote host. * @return 0 on success, negative error code on failure. */ virtual nsapi_error_t socket_connect(nsapi_socket_t handle, const SocketAddress &address); /** Send data over a TCP socket. * * The socket must be connected to a remote host. Returns the number of * bytes sent from the buffer. This class sets no upper buffer limit on * buffer size and the maximum packet size is not connected with the * platform.buffered-serial-txbuf-size/platform.buffered-serial-rxbuf-size * definitions. * * @param handle Socket handle. * @param data Buffer of data to send to the host. * @param size Size of the buffer in bytes. * @return Number of sent bytes on success, negative error * code on failure. */ virtual nsapi_size_or_error_t socket_send(nsapi_socket_t handle, const void *data, nsapi_size_t size); /** Send a packet over a UDP socket. * * Sends data to the specified address. Returns the number of bytes * sent from the buffer. * * PACKET SIZES: the maximum packet size that can be sent in a single * UDP packet is limited by the configuration value * platform.buffered-serial-txbuf-size (defaults to 256). * The maximum UDP packet size is: * * platform.buffered-serial-txbuf-size - AT_PACKET_OVERHEAD * * ...with a limit of 1024 bytes (at the AT interface). So, to allow sending * of a 1024 byte UDP packet, edit your mbed_app.json to add a target override * setting platform.buffered-serial-txbuf-size to 1101. However, for * UDP packets, 508 bytes is considered a more realistic size, taking into * account fragmentation sizes over the public internet, which leads to a * platform.buffered-serial-txbuf-size/platform.buffered-serial-rxbuf-size * setting of 585. * * If size is larger than this limit, the data will be split across separate * UDP packets. * * @param handle Socket handle. * @param address The SocketAddress of the remote host. * @param data Buffer of data to send to the host. * @param size Size of the buffer in bytes. * @return Number of sent bytes on success, negative error * code on failure. */ virtual nsapi_size_or_error_t socket_sendto(nsapi_socket_t handle, const SocketAddress &address, const void *data, nsapi_size_t size); /** Receive data over a TCP socket. * * The socket must be connected to a remote host. Returns the number of * bytes received into the buffer. This class sets no upper limit on the * buffer size and the maximum packet size is not connected with the * platform.buffered-serial-txbuf-size/platform.buffered-serial-rxbuf-size * definitions. * * @param handle Socket handle. * @param data Destination buffer for data received from the host. * @param size Size of the buffer in bytes. * @return Number of received bytes on success, negative error * code on failure. */ virtual nsapi_size_or_error_t socket_recv(nsapi_socket_t handle, void *data, nsapi_size_t size); /** Receive a packet over a UDP socket. * * Receives data and stores the source address in address if address * is not NULL. Returns the number of bytes received into the buffer. * * PACKET SIZES: the maximum packet size that can be retrieved in a * single call to this method is limited by the configuration value * platform.buffered-serial-rxbuf-size (default 256). The maximum * UDP packet size is: * * platform.buffered-serial-rxbuf-size - AT_PACKET_OVERHEAD * * ...with a limit of 1024 (at the AT interface). So to allow reception of a * 1024 byte UDP packet in a single call, edit your mbed_app.json to add a * target override setting platform.buffered-serial-rxbuf-size to 1101. * * If the received packet is larger than this limit, any remainder will * be returned in subsequent calls to this method. Once a single UDP * packet has been received, this method will return. * * @param handle Socket handle. * @param address Destination for the source address or NULL. * @param data Destination buffer for data received from the host. * @param size Size of the buffer in bytes. * @return Number of received bytes on success, negative error * code on failure. */ virtual nsapi_size_or_error_t socket_recvfrom(nsapi_socket_t handle, SocketAddress *address, void *data, nsapi_size_t size); /** Register a callback on state change of the socket. * * The specified callback will be called on state changes such as when * the socket can recv/send/accept successfully and on when an error * occurs. The callback may also be called spuriously without reason. * * The callback may be called in an interrupt context and should not * perform expensive operations such as recv/send calls. * * @param handle Socket handle. * @param callback Function to call on state change. * @param data Argument to pass to callback. */ virtual void socket_attach(nsapi_socket_t handle, void (*callback)(void *), void *data); /** Listen for connections on a TCP socket. * * Marks the socket as a passive socket that can be used to accept * incoming connections. * * @param handle Socket handle. * @param backlog Number of pending connections that can be queued * simultaneously, defaults to 1. * @return 0 on success, negative error code on failure. */ virtual nsapi_error_t socket_listen(nsapi_socket_t handle, int backlog); /** Accepts a connection on a TCP socket. * * The server socket must be bound and set to listen for connections. * On a new connection, creates a network socket and stores it in the * specified handle. The handle must be passed to following calls on * the socket. * * A stack may have a finite number of sockets, in this case * NSAPI_ERROR_NO_SOCKET is returned if no socket is available. * * This call is non-blocking. If accept would block, * NSAPI_ERROR_WOULD_BLOCK is returned immediately. * * @param server Socket handle to server to accept from. * @param handle Destination for a handle to the newly created socket. * @param address Destination for the remote address or NULL. * @return 0 on success, negative error code on failure. */ virtual nsapi_error_t socket_accept(nsapi_socket_t server, nsapi_socket_t *handle, SocketAddress *address = 0); /** Set stack-specific socket options. * * The setsockopt allow an application to pass stack-specific hints * to the underlying stack. For unsupported options, * NSAPI_ERROR_UNSUPPORTED is returned and the socket is unmodified. * * @param handle Socket handle. * @param level Stack-specific protocol level. * @param optname Stack-specific option identifier. * @param optval Option value. * @param optlen Length of the option value. * @return 0 on success, negative error code on failure. */ virtual nsapi_error_t setsockopt(nsapi_socket_t handle, int level, int optname, const void *optval, unsigned optlen); /** Get stack-specific socket options. * * The getstackopt allow an application to retrieve stack-specific hints * from the underlying stack. For unsupported options, * NSAPI_ERROR_UNSUPPORTED is returned and optval is unmodified. * * @param handle Socket handle. * @param level Stack-specific protocol level. * @param optname Stack-specific option identifier. * @param optval Destination for option value. * @param optlen Length of the option value. * @return 0 on success, negative error code on failure. */ virtual nsapi_error_t getsockopt(nsapi_socket_t handle, int level, int optname, void *optval, unsigned *optlen); private: // u_ added to namespace us somewhat as this darned macro // is defined by everyone and their dog #define u_stringify(a) str(a) #define str(a) #a bool _sim_pin_check_change_pending; bool _sim_pin_check_change_pending_enabled_value; bool _sim_pin_change_pending; const char *_sim_pin_change_pending_new_pin_value; Thread event_thread; void handle_event(); SockCtrl * find_socket(int modem_handle = SOCKET_UNUSED); void clear_socket(SockCtrl * socket); bool check_socket(SockCtrl * socket); int nsapi_security_to_modem_security(nsapi_security_t nsapi_security); Callback<void(nsapi_error_t)> _connection_status_cb; void UUSORD_URC(); void UUSORF_URC(); void UUSOCL_URC(); void UUPSDD_URC(); }; #endif // _UBLOX_CELLULAR_DRIVER_GEN_AT_DATA_