This project is a DIY mbed version of your favorite childhood game

Dependencies:   mbed 4DGL-uLCD-SE LCD_fonts SDFileSystem MMA8452

Revision:
0:bce994168592
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/SaveFile.h	Sun Apr 14 01:39:35 2019 +0000
@@ -0,0 +1,11 @@
+#include <vector>
+#include <string>
+
+// Some utilities for saving images off the screen 
+
+int save_image(); // save the current pixel values from the screen
+int read_image(const char * fn = "/sd/save"); // read from a file back into the screen pixel by pixel
+int color_convert(int); // unpack from RGB 565 to regular HEX RGB
+
+std::vector<std::string> read_file_names();
+int get_highest_number (std::vector<std::string> filenames);