This project is a DIY mbed version of your favorite childhood game

Dependencies:   mbed 4DGL-uLCD-SE LCD_fonts SDFileSystem MMA8452

Committer:
aklaussen
Date:
Sun Apr 14 01:39:35 2019 +0000
Revision:
0:bce994168592
publish working code;

Who changed what in which revision?

UserRevisionLine numberNew contents of line
aklaussen 0:bce994168592 1 #include <vector>
aklaussen 0:bce994168592 2 #include <string>
aklaussen 0:bce994168592 3
aklaussen 0:bce994168592 4 // Some utilities for saving images off the screen
aklaussen 0:bce994168592 5
aklaussen 0:bce994168592 6 int save_image(); // save the current pixel values from the screen
aklaussen 0:bce994168592 7 int read_image(const char * fn = "/sd/save"); // read from a file back into the screen pixel by pixel
aklaussen 0:bce994168592 8 int color_convert(int); // unpack from RGB 565 to regular HEX RGB
aklaussen 0:bce994168592 9
aklaussen 0:bce994168592 10 std::vector<std::string> read_file_names();
aklaussen 0:bce994168592 11 int get_highest_number (std::vector<std::string> filenames);