Missile Control Game with uLCD
Dependencies: 4DGL-uLCD-SE SDFileSystem mbed wave_player
Fork of missile_command by
city_landscape/city_landscape_private.h
- Committer:
- arvahsu
- Date:
- 2014-10-29
- Revision:
- 0:532cb55d6136
- Child:
- 2:eba4ed0263a4
File content as of revision 0:532cb55d6136:
/* Gatech ECE2035 2014 FALL missile command * Copyright (c) 2014 Gatech ECE2035 * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef CITY_LANDSCAPE_PRIVATE_H #define CITY_LANDSCAPE_PRIVATE_H #include "mbed.h" #include "uLCD_4DGL.h" #include "globals.h" #include "city_landscape_public.h" //==== [private type] ==== // N/A //==== [private function] ==== // N/A //==== [private macros] ==== // The bottom of the screen => y=127 // Gut the landscape grow up from the bottom of the screen. It is awkward. // Thus, we use a macro to reverse the coordinate for convenience. #define REVERSE_Y(x) (SIZE_Y-(x)) //==== [private settings] ==== // You could modify these settings, but try to keep them be used only inside city_landscape.cpp // Here are the settings to define the looking of your city landscape #define CITY_TO_SCREEN_MARGIN 25 // pixel on the screen #define CITY_WIDTH 10 // pixel on the screen #define BUILDING_WIDTH 2 // pixel on the screen #define NUM_BUILDING (CITY_WIDTH/BUILDING_WIDTH) #define BUILDING_COLOR 0x00FF00 #define LANDSCAPE_COLOR 0xCCAA00 #endif //CITY_LANDSCAPE_PRIVATE_H