Missile Control Game with uLCD
Dependencies: 4DGL-uLCD-SE SDFileSystem mbed wave_player
Fork of missile_command by
city_landscape/city_landscape_private.h
- Committer:
- ajindia6
- Date:
- 2015-10-20
- Revision:
- 2:eba4ed0263a4
- Parent:
- 0:532cb55d6136
File content as of revision 2:eba4ed0263a4:
#ifndef CITY_LANDSCAPE_PRIVATE_H #define CITY_LANDSCAPE_PRIVATE_H #include "mbed.h" #include "uLCD_4DGL.h" #include "globals.h" #include "city_landscape_public.h" //==== [private type] ==== // N/A //==== [private function] ==== // N/A //==== [private macros] ==== // The bottom of the screen => y=127 // Gut the landscape grow up from the bottom of the screen. It is awkward. // Thus, we use a macro to reverse the coordinate for convenience. #define REVERSE_Y(x) (SIZE_Y-(x)) //==== [private settings] ==== // You could modify these settings, but try to keep them be used only inside city_landscape.cpp // Here are the settings to define the looking of your city landscape #define CITY_TO_SCREEN_MARGIN 25 // pixel on the screen #define CITY_WIDTH 10 // pixel on the screen #define BUILDING_WIDTH 2 // pixel on the screen #define NUM_BUILDING (CITY_WIDTH/BUILDING_WIDTH) #define BUILDING_COLOR 0x00FF00 #define LANDSCAPE_COLOR 0xCCAA00 #endif //CITY_LANDSCAPE_PRIVATE_H