Missile Control Game with uLCD

Dependencies:   4DGL-uLCD-SE SDFileSystem mbed wave_player

Fork of missile_command by ECE 2035 TA

Revision:
0:532cb55d6136
Child:
2:eba4ed0263a4
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/city_landscape/city_landscape_private.h	Wed Oct 29 01:21:34 2014 +0000
@@ -0,0 +1,60 @@
+/* Gatech ECE2035 2014 FALL missile command
+ * Copyright (c) 2014 Gatech ECE2035
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+#ifndef CITY_LANDSCAPE_PRIVATE_H
+#define CITY_LANDSCAPE_PRIVATE_H
+
+#include "mbed.h"
+#include "uLCD_4DGL.h"
+#include "globals.h"
+#include "city_landscape_public.h"
+
+//==== [private type] ====
+// N/A
+
+
+
+//==== [private function] ====
+// N/A
+
+
+
+//==== [private macros] ====
+// The bottom of the screen => y=127
+// Gut the landscape grow up from the bottom of the screen. It is awkward.
+// Thus, we use a macro to reverse the coordinate for convenience.
+#define REVERSE_Y(x) (SIZE_Y-(x))
+
+//==== [private settings] ====
+// You could modify these settings, but try to keep them be used only inside city_landscape.cpp
+// Here are the settings to define the looking of your city landscape
+#define CITY_TO_SCREEN_MARGIN 25 // pixel on the screen
+#define CITY_WIDTH 10 // pixel on the screen
+#define BUILDING_WIDTH 2 // pixel on the screen
+#define NUM_BUILDING (CITY_WIDTH/BUILDING_WIDTH)
+#define BUILDING_COLOR 0x00FF00
+#define LANDSCAPE_COLOR 0xCCAA00
+
+
+
+
+
+#endif //CITY_LANDSCAPE_PRIVATE_H
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