Aiming Wu
/
2645_Assignment
Doxyjen of the Bird.h
Bird/Bird.h
- Committer:
- Wuuu
- Date:
- 2019-05-05
- Revision:
- 0:0aea7b9ba421
- Child:
- 5:abe12cabd0b7
File content as of revision 0:0aea7b9ba421:
#ifndef BIRD_H #define BIRD_H #include "mbed.h" #include "N5110.h" #include "Gamepad.h" #include "Bitmap.h" /** Bird class *@brief Library to draw the bird *@author Wu Aiming *@date May 2017 @code #include "mbed.h" #include "N5110.h" #include "Gamepad.h" #include "Game1.h" #include "Begin.h" N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); Gamepad pad; Game1 gam; Begin beg; void init(); void menu(); void welcome1(); void loading(); void game1(); void welcome2(); void game2(); void made(); int main() { while(1){ init(); menu(); if(pad.check_event(Gamepad::Y_PRESSED) == true){ while(pad.check_event(Gamepad::BACK_PRESSED) == false){ init(); welcome1(); if(pad.check_event(Gamepad::START_PRESSED) == true) { loading(); game1(); } wait(0.1); } } if(pad.check_event(Gamepad::A_PRESSED) == true){ while(pad.check_event(Gamepad::BACK_PRESSED) == false){ init(); welcome2(); if(pad.check_event(Gamepad::START_PRESSED) == true) { loading(); game2(); } wait(0.1); } } if(pad.check_event(Gamepad::B_PRESSED) == true){ made(); } wait(0.1); } } void init() { lcd.init(); pad.init(); gam.init(); beg.init(); } void menu() { lcd.clear(); lcd.printString("Press button",0,0); lcd.printString("to select",0,1); lcd.printString("Y: Copter",0,2); lcd.printString("A: FlappyBird",0,3); lcd.printString("B: Made by",0,4); lcd.refresh(); wait(0.3); } void made() { while(pad.check_event(Gamepad::BACK_PRESSED) == false){ lcd.clear(); lcd.printString(" Programme by:",0,1); lcd.printString(" Wu Aiming ",0,2); lcd.printString(" 201090185 ",0,3); lcd.printString(" 2016110323 ",0,4); lcd.refresh(); wait(0.5); } } void welcome1() { lcd.clear(); lcd.printString(" Copter! ",0,1); lcd.printString(" Press Start ",0,4); lcd.refresh(); pad.leds_on(); wait(0.1); pad.leds_off(); wait(0.1); } void loading(){ lcd.clear(); lcd.printString(" READY!!! ",0,3); lcd.refresh(); wait_ms(500); lcd.clear(); lcd.printString(" 3 ",0,3); lcd.refresh(); wait_ms(500); lcd.clear(); lcd.printString(" 2 ",0,3); lcd.refresh(); wait_ms(500); lcd.clear(); lcd.printString(" 1 ",0,3); lcd.refresh(); wait_ms(500); lcd.clear(); lcd.printString(" GO!!! ",0,3); lcd.refresh(); wait_ms(500); } void game1() { while(pad.check_event(Gamepad::BACK_PRESSED) == false) { lcd.clear(); int d = gam.draw(lcd, pad); if(d == 1) { int s = gam.get_score(); lcd.clear(); lcd.printString("Your score is", 0, 2); char buffer2[14]; sprintf(buffer2," %2d ",s); lcd.printString(buffer2,2,4); lcd.refresh(); wait(1); break; } lcd.refresh(); wait(0.8); } } void welcome2() { lcd.clear(); lcd.printString(" FlappyBird! ",0,1); lcd.printString(" Press Start ",0,4); lcd.refresh(); pad.leds_on(); wait(0.1); pad.leds_off(); wait(0.1); } void game2() { while(pad.check_event(Gamepad::BACK_PRESSED) == false) { lcd.clear(); int d = beg.draw(lcd, pad); if(d == 1) { int s = beg.get_score(lcd); lcd.clear(); lcd.printString("Your score is", 0, 2); char buffer2[14]; sprintf(buffer2," %2d ",s); lcd.printString(buffer2,2,4); lcd.refresh(); wait(1); break; } lcd.refresh(); wait(0.3); } } @endcode */ class Bird { public: /**Constructor*/ Bird(); /**Destructor*/ ~Bird(); /** *@brief Initialise all parameters of the bird */ void init(); /** *@brief Draw the bird *@param lcd, pad *@returns The position of bird *@details Use the method to use function within N5110.h and Gamepad.h file */ int draw(N5110 &lcd,Gamepad &pad); private: int _h; }; #endif