Library to control a Graphics TFT connected to 4-wire SPI - revised for the Raio RA8875 Display Controller.

Dependents:   FRDM_RA8875_mPaint RA8875_Demo RA8875_KeyPadDemo SignalGenerator ... more

Fork of SPI_TFT by Peter Drescher

See Components - RA8875 Based Display

Enhanced touch-screen support - where it previous supported both the Resistive Touch and Capacitive Touch based on the FT5206 Touch Controller, now it also has support for the GSL1680 Touch Controller.

Offline Help Manual (Windows chm)

/media/uploads/WiredHome/ra8875.zip.bin (download, rename to .zip and unzip)

GraphicsDisplay.cpp

Committer:
WiredHome
Date:
2014-01-19
Revision:
29:422616aa04bd
Parent:
23:a50ded45dbaf
Child:
31:c72e12cd5c67

File content as of revision 29:422616aa04bd:

/* mbed GraphicsDisplay Display Library Base Class
 * Copyright (c) 2007-2009 sford
 * Released under the MIT License: http://mbed.org/license/mit
 */

#include "GraphicsDisplay.h"

#define DEBUG "GD"
// ...
// INFO("Stuff to show %d", var); // new-line is automatically appended
//
#if (defined(DEBUG) && !defined(TARGET_LPC11U24))
#define INFO(x, ...) std::printf("[INF %s %3d] "x"\r\n", DEBUG, __LINE__, ##__VA_ARGS__);
#define WARN(x, ...) std::printf("[WRN %s %3d] "x"\r\n", DEBUG, __LINE__, ##__VA_ARGS__);
#define ERR(x, ...)  std::printf("[ERR %s %3d] "x"\r\n", DEBUG, __LINE__, ##__VA_ARGS__);
#else
#define INFO(x, ...)
#define WARN(x, ...)
#define ERR(x, ...)
#endif

// #define LOCALFONT

#ifdef LOCALFONT
const unsigned char FONT8x8[97][8] = {
    0x08, 0x08, 0x08, 0X00, 0X00, 0X00, 0X00, 0X00, // columns, rows, num_bytes_per_char
    0X00, 0X00, 0X00, 0X00, 0X00, 0X00, 0X00, 0X00, // space 0x20
    0x30, 0x78, 0x78, 0x30, 0x30, 0X00, 0x30, 0X00, // !
    0x6C, 0x6C, 0x6C, 0X00, 0X00, 0X00, 0X00, 0X00, // "
    0x6C, 0x6C, 0xFE, 0x6C, 0xFE, 0x6C, 0x6C, 0X00, // #
    0x18, 0x3E, 0x60, 0x3C, 0x06, 0x7C, 0x18, 0X00, // $
    0X00, 0x63, 0x66, 0x0C, 0x18, 0x33, 0x63, 0X00, // %
    0x1C, 0x36, 0x1C, 0x3B, 0x6E, 0x66, 0x3B, 0X00, // &
    0x30, 0x30, 0x60, 0X00, 0X00, 0X00, 0X00, 0X00, // '
    0x0C, 0x18, 0x30, 0x30, 0x30, 0x18, 0x0C, 0X00, // (
    0x30, 0x18, 0x0C, 0x0C, 0x0C, 0x18, 0x30, 0X00, // )
    0X00, 0x66, 0x3C, 0xFF, 0x3C, 0x66, 0X00, 0X00, // *
    0X00, 0x30, 0x30, 0xFC, 0x30, 0x30, 0X00, 0X00, // +
    0X00, 0X00, 0X00, 0X00, 0X00, 0x18, 0x18, 0x30, // ,
    0X00, 0X00, 0X00, 0x7E, 0X00, 0X00, 0X00, 0X00, // -
    0X00, 0X00, 0X00, 0X00, 0X00, 0x18, 0x18, 0X00, // .
    0x03, 0x06, 0x0C, 0x18, 0x30, 0x60, 0x40, 0X00, // / (forward slash)
    0x3E, 0x63, 0x63, 0x6B, 0x63, 0x63, 0x3E, 0X00, // 0 0x30
    0x18, 0x38, 0x58, 0x18, 0x18, 0x18, 0x7E, 0X00, // 1
    0x3C, 0x66, 0x06, 0x1C, 0x30, 0x66, 0x7E, 0X00, // 2
    0x3C, 0x66, 0x06, 0x1C, 0x06, 0x66, 0x3C, 0X00, // 3
    0x0E, 0x1E, 0x36, 0x66, 0x7F, 0x06, 0x0F, 0X00, // 4
    0x7E, 0x60, 0x7C, 0x06, 0x06, 0x66, 0x3C, 0X00, // 5
    0x1C, 0x30, 0x60, 0x7C, 0x66, 0x66, 0x3C, 0X00, // 6
    0x7E, 0x66, 0x06, 0x0C, 0x18, 0x18, 0x18, 0X00, // 7
    0x3C, 0x66, 0x66, 0x3C, 0x66, 0x66, 0x3C, 0X00, // 8
    0x3C, 0x66, 0x66, 0x3E, 0x06, 0x0C, 0x38, 0X00, // 9
    0X00, 0x18, 0x18, 0X00, 0X00, 0x18, 0x18, 0X00, // :
    0X00, 0x18, 0x18, 0X00, 0X00, 0x18, 0x18, 0x30, // ;
    0x0C, 0x18, 0x30, 0x60, 0x30, 0x18, 0x0C, 0X00, // <
    0X00, 0X00, 0x7E, 0X00, 0X00, 0x7E, 0X00, 0X00, // =
    0x30, 0x18, 0x0C, 0x06, 0x0C, 0x18, 0x30, 0X00, // >
    0x3C, 0x66, 0x06, 0x0C, 0x18, 0X00, 0x18, 0X00, // ?
    0x3E, 0x63, 0x6F, 0x69, 0x6F, 0x60, 0x3E, 0X00, // @ 0x40
    0x18, 0x3C, 0x66, 0x66, 0x7E, 0x66, 0x66, 0X00, // A
    0x7E, 0x33, 0x33, 0x3E, 0x33, 0x33, 0x7E, 0X00, // B
    0x1E, 0x33, 0x60, 0x60, 0x60, 0x33, 0x1E, 0X00, // C
    0x7C, 0x36, 0x33, 0x33, 0x33, 0x36, 0x7C, 0X00, // D
    0x7F, 0x31, 0x34, 0x3C, 0x34, 0x31, 0x7F, 0X00, // E
    0x7F, 0x31, 0x34, 0x3C, 0x34, 0x30, 0x78, 0X00, // F
    0x1E, 0x33, 0x60, 0x60, 0x67, 0x33, 0x1F, 0X00, // G
    0x66, 0x66, 0x66, 0x7E, 0x66, 0x66, 0x66, 0X00, // H
    0x3C, 0x18, 0x18, 0x18, 0x18, 0x18, 0x3C, 0X00, // I
    0x0F, 0x06, 0x06, 0x06, 0x66, 0x66, 0x3C, 0X00, // J
    0x73, 0x33, 0x36, 0x3C, 0x36, 0x33, 0x73, 0X00, // K
    0x78, 0x30, 0x30, 0x30, 0x31, 0x33, 0x7F, 0X00, // L
    0x63, 0x77, 0x7F, 0x7F, 0x6B, 0x63, 0x63, 0X00, // M
    0x63, 0x73, 0x7B, 0x6F, 0x67, 0x63, 0x63, 0X00, // N
    0x3E, 0x63, 0x63, 0x63, 0x63, 0x63, 0x3E, 0X00, // O
    0x7E, 0x33, 0x33, 0x3E, 0x30, 0x30, 0x78, 0X00, // P 0x50
    0x3C, 0x66, 0x66, 0x66, 0x6E, 0x3C, 0x0E, 0X00, // Q
    0x7E, 0x33, 0x33, 0x3E, 0x36, 0x33, 0x73, 0X00, // R
    0x3C, 0x66, 0x30, 0x18, 0x0C, 0x66, 0x3C, 0X00, // S
    0x7E, 0x5A, 0x18, 0x18, 0x18, 0x18, 0x3C, 0X00, // T
    0x66, 0x66, 0x66, 0x66, 0x66, 0x66, 0x7E, 0X00, // U
    0x66, 0x66, 0x66, 0x66, 0x66, 0x3C, 0x18, 0X00, // V
    0x63, 0x63, 0x63, 0x6B, 0x7F, 0x77, 0x63, 0X00, // W
    0x63, 0x63, 0x36, 0x1C, 0x1C, 0x36, 0x63, 0X00, // X
    0x66, 0x66, 0x66, 0x3C, 0x18, 0x18, 0x3C, 0X00, // Y
    0x7F, 0x63, 0x46, 0x0C, 0x19, 0x33, 0x7F, 0X00, // Z
    0x3C, 0x30, 0x30, 0x30, 0x30, 0x30, 0x3C, 0X00, // [
    0x60, 0x30, 0x18, 0x0C, 0x06, 0x03, 0x01, 0X00, // \ (back slash)
    0x3C, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x3C, 0X00, // ]
    0x08, 0x1C, 0x36, 0x63, 0X00, 0X00, 0X00, 0X00, // ^
    0X00, 0X00, 0X00, 0X00, 0X00, 0X00, 0X00, 0xFF, // _
    0x18, 0x18, 0x0C, 0X00, 0X00, 0X00, 0X00, 0X00, // ` 0x60
    0X00, 0X00, 0x3C, 0x06, 0x3E, 0x66, 0x3B, 0X00, // a
    0x70, 0x30, 0x3E, 0x33, 0x33, 0x33, 0x6E, 0X00, // b
    0X00, 0X00, 0x3C, 0x66, 0x60, 0x66, 0x3C, 0X00, // c
    0x0E, 0x06, 0x3E, 0x66, 0x66, 0x66, 0x3B, 0X00, // d
    0X00, 0X00, 0x3C, 0x66, 0x7E, 0x60, 0x3C, 0X00, // e
    0x1C, 0x36, 0x30, 0x78, 0x30, 0x30, 0x78, 0X00, // f
    0X00, 0X00, 0x3B, 0x66, 0x66, 0x3E, 0x06, 0x7C, // g
    0x70, 0x30, 0x36, 0x3B, 0x33, 0x33, 0x73, 0X00, // h
    0x18, 0X00, 0x38, 0x18, 0x18, 0x18, 0x3C, 0X00, // i
    0x06, 0X00, 0x06, 0x06, 0x06, 0x66, 0x66, 0x3C, // j
    0x70, 0x30, 0x33, 0x36, 0x3C, 0x36, 0x73, 0X00, // k
    0x38, 0x18, 0x18, 0x18, 0x18, 0x18, 0x3C, 0X00, // l
    0X00, 0X00, 0x66, 0x7F, 0x7F, 0x6B, 0x63, 0X00, // m
    0X00, 0X00, 0x7C, 0x66, 0x66, 0x66, 0x66, 0X00, // n
    0X00, 0X00, 0x3C, 0x66, 0x66, 0x66, 0x3C, 0X00, // o
    0X00, 0X00, 0x6E, 0x33, 0x33, 0x3E, 0x30, 0x78, // p
    0X00, 0X00, 0x3B, 0x66, 0x66, 0x3E, 0x06, 0x0F, // q
    0X00, 0X00, 0x6E, 0x3B, 0x33, 0x30, 0x78, 0X00, // r
    0X00, 0X00, 0x3E, 0x60, 0x3C, 0x06, 0x7C, 0X00, // s
    0x08, 0x18, 0x3E, 0x18, 0x18, 0x1A, 0x0C, 0X00, // t
    0X00, 0X00, 0x66, 0x66, 0x66, 0x66, 0x3B, 0X00, // u
    0X00, 0X00, 0x66, 0x66, 0x66, 0x3C, 0x18, 0X00, // v
    0X00, 0X00, 0x63, 0x6B, 0x7F, 0x7F, 0x36, 0X00, // w
    0X00, 0X00, 0x63, 0x36, 0x1C, 0x36, 0x63, 0X00, // x
    0X00, 0X00, 0x66, 0x66, 0x66, 0x3E, 0x06, 0x7C, // y
    0X00, 0X00, 0x7E, 0x4C, 0x18, 0x32, 0x7E, 0X00, // z
    0x0E, 0x18, 0x18, 0x70, 0x18, 0x18, 0x0E, 0X00, // {
    0x0C, 0x0C, 0x0C, 0X00, 0x0C, 0x0C, 0x0C, 0X00, // |
    0x70, 0x18, 0x18, 0x0E, 0x18, 0x18, 0x70, 0X00, // }
    0x3B, 0x6E, 0X00, 0X00, 0X00, 0X00, 0X00, 0X00, // ~
    0x1C, 0x36, 0x36, 0x1C, 0X00, 0X00, 0X00, 0X00  // DEL
}; 
#endif // LOCALFONT

GraphicsDisplay::GraphicsDisplay(const char *name) 
    : TextDisplay(name)
{
    font = NULL;
    //foreground(0xFFFF);
    //background(0x0000);
}

RetCode_t GraphicsDisplay::set_font(const unsigned char * _font)
{
    font = _font;
    INFO("set_font(%lu) %lu", _font, font);
    return noerror;     // trusting them, but it might be good to put some checks in here...
}

#ifdef LOCALFONT
int GraphicsDisplay::character(int x, int y, int value)
{
    INFO("character(%d,%d,%c)", x, t, value);
    if (value <= 0x1F && value >= 7F)
        return 0;
    
    return blitbit(x, y, FONT8X8[0][0], FONT8X8[0][1], 
        (char *)&(FONT8x8[value - 0x1F][0]));
}
#else
int GraphicsDisplay::character(int x, int y, int c)
{
    unsigned int offset;
    const unsigned char * charRecord;
 
    if (c <= 0x1F || c >= 0x7F)
        return 0;
    offset = font[0];                    // bytes / char
    charRecord = &font[((c - ' ') * offset) + 4];      // start of char bitmap
    return fontblit(x, y, font, charRecord);
}
#endif

void GraphicsDisplay::window(unsigned int x, unsigned int y, unsigned int w, unsigned int h)
{
    // current pixel location
    _x = x;
    _y = y;
    // window settings
    _x1 = x;
    _x2 = x + w - 1;
    _y1 = y;
    _y2 = y + h - 1;
}

void GraphicsDisplay::putp(int colour)
{
    // put pixel at current pixel location
    pixel(_x, _y, colour);
    // update pixel location based on window settings
    _x++;
    if(_x > _x2) {
        _x = _x1;
        _y++;
        if(_y > _y2) {
            _y = _y1;
        }
    }
}

void GraphicsDisplay::fill(int x, int y, int w, int h, int colour)
{
    window(x, y, w, h);
    for(int i=0; i<w*h; i++) {
        putp(colour);
    }
}

RetCode_t GraphicsDisplay::cls()
{
    fill(0, 0, width(), height(), _background);
    return noerror;
}

void GraphicsDisplay::blit(int x, int y, int w, int h, const int * colour)
{
    window(x, y, w, h);
    for(int i=0; i<w*h; i++) {
        putp(colour[i]);
    }
}

int GraphicsDisplay::blitbit(int x, int y, int w, int h, const char * colour)
{
    _foreground = 0xFFFF;
    INFO("blitbit(%d,%d, %d,%d, %02X) [%04X,%04X]", x,y, w,h, *colour, _foreground, _background);
    INFO("%lu  %02X %02X %02X %02X %02X %02X %02X %02X %02X %02X %02X %02X %02X %02X %02X %02X",
        colour,
        colour[0], colour[1], colour[2], colour[3], colour[4], colour[5], colour[6], colour[7], 
        colour[8], colour[9], colour[10], colour[11], colour[12], colour[13], colour[14], colour[15]);
    window(x, y, w, h);
    for (int i = 0; i < w*h; i++) {
        char byte = colour[i >> 3];
        int offset = i & 0x7;
        if (offset == 0)
            INFO(" %2d = %02X", i>>3, byte);
        int c = ((byte << offset) & 0x80) ? _foreground : _background;
        putp(c);
        //wait_ms(100);
    }
    return w;
}


int GraphicsDisplay::fontblit(int x, int y, const unsigned char * fontTable, const unsigned char * fontChar)
{
    _foreground = 0xFFFF;
    //int fontWidth = font[1];                       // get hor size of font
    int fontHeight = font[2];                      // get vert size of font
    int bytesPerLine = font[3];                       // bytes per line
    int charWidth = fontChar[0];        // width of this character
    int px, py;
    window(x, y, charWidth, fontHeight);
    
    for (py = 0; py < fontHeight; py++) {
        int bitmask = 1 << (py & 7);
        
        for (px = 0; px < charWidth; px++) {
            int offset = (py / 8) + px * bytesPerLine;
            unsigned char byte = fontChar[offset + 1];  // skip the char's # bits wide value
            int c = (byte & bitmask) ? _foreground : _background;
            putp(c);
        }
    }
    return charWidth;
}



int GraphicsDisplay::columns()
{
    return width() / 8;
}

int GraphicsDisplay::rows()
{
    return height() / 8;
}