Labyrinth of the Minotaur A simple roguelike/RPG using a nokia 5110 screen

Dependencies:   N5110 PowerControl mbed

Graphics/Graphics.h

Committer:
ThomasBGill
Date:
2015-05-11
Revision:
37:a0ea57af9279
Parent:
36:b64696135142

File content as of revision 37:a0ea57af9279:

/**
* @file Graphics.h
* @brief Header file containing the graphic information arrays
* @brief Revision 1.0
*
* @author Thomas Barnaby Gill
* @date   11th May 2015
*/

/** Huge Rat Graphic Array
*
* @param HugeRat - Boolean array storing the 38x38 image of the huge rat. 1 for a set pixel, 0 for an unset pixel
*
*/
extern bool HugeRat[38][38];

/** Goblin Graphic Array
*
* @param Goblin - Boolean array storing the 38x38 image of the goblin. 1 for a set pixel, 0 for an unset pixel
*
*/
extern bool Goblin[38][38];

/** Skeleton Graphic Array
*
* @param Skeleton - Boolean array storing the 38x38 image of the skeleton. 1 for a set pixel, 0 for an unset pixel
*
*/
extern bool Skeleton[38][38];

/** Wraith Graphic Array
*
* @param Wraith - Boolean array storing the 38x38 image of the wraith. 1 for a set pixel, 0 for an unset pixel
*
*/
extern bool Wraith[38][38];

/** Ogre Graphic Array
*
* @param Ogre - Boolean array storing the 38x38 image of the ogre. 1 for a set pixel, 0 for an unset pixel
*
*/
extern bool Ogre[38][38];

/** Minotaur Graphic Array
*
* @param Minotaur - Boolean array storing the 38x38 image of the minotaur. 1 for a set pixel, 0 for an unset pixel
*
*/
extern bool Minotaur[38][38];