Labyrinth of the Minotaur A simple roguelike/RPG using a nokia 5110 screen
Dependencies: N5110 PowerControl mbed
Graphics/Graphics.h
- Committer:
- ThomasBGill
- Date:
- 2015-05-11
- Revision:
- 37:a0ea57af9279
- Parent:
- 36:b64696135142
File content as of revision 37:a0ea57af9279:
/** * @file Graphics.h * @brief Header file containing the graphic information arrays * @brief Revision 1.0 * * @author Thomas Barnaby Gill * @date 11th May 2015 */ /** Huge Rat Graphic Array * * @param HugeRat - Boolean array storing the 38x38 image of the huge rat. 1 for a set pixel, 0 for an unset pixel * */ extern bool HugeRat[38][38]; /** Goblin Graphic Array * * @param Goblin - Boolean array storing the 38x38 image of the goblin. 1 for a set pixel, 0 for an unset pixel * */ extern bool Goblin[38][38]; /** Skeleton Graphic Array * * @param Skeleton - Boolean array storing the 38x38 image of the skeleton. 1 for a set pixel, 0 for an unset pixel * */ extern bool Skeleton[38][38]; /** Wraith Graphic Array * * @param Wraith - Boolean array storing the 38x38 image of the wraith. 1 for a set pixel, 0 for an unset pixel * */ extern bool Wraith[38][38]; /** Ogre Graphic Array * * @param Ogre - Boolean array storing the 38x38 image of the ogre. 1 for a set pixel, 0 for an unset pixel * */ extern bool Ogre[38][38]; /** Minotaur Graphic Array * * @param Minotaur - Boolean array storing the 38x38 image of the minotaur. 1 for a set pixel, 0 for an unset pixel * */ extern bool Minotaur[38][38];