Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
Diff: GameObject.h
- Revision:
- 8:82d88f9381f3
- Parent:
- 6:8bbdb70bc11c
diff -r e72691603fd3 -r 82d88f9381f3 GameObject.h --- a/GameObject.h Sat Jun 08 16:44:54 2013 +0000 +++ b/GameObject.h Sat Jun 08 17:51:33 2013 +0000 @@ -223,7 +223,7 @@ // Pass pointer to a function that takes two UInt8 parameters in func. // The first parameter is the index of the object in the objects array that hit something. // The second parameter is the sprite number of the sprite which it hit. - void FindCollisions( Gameduino *gd, GameObject **objects, UInt8 objectCount, void (*func)( UInt8, UInt8 ) ); + static void FindCollisions( Gameduino *gd, GameObject **objects, UInt8 objectCount, void (*func)( UInt8, UInt8 ) ); /*************************************************************************/ /* FIND AN OBJECT WITH A PARTICULAR SPRITE NUMBER IN AN ARRAY OF OBJECTS */