Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
Diff: LevelNormal.h
- Revision:
- 12:81926431fea7
- Parent:
- 10:bfa1c307c99d
diff -r 2ddaf46e95cb -r 81926431fea7 LevelNormal.h --- a/LevelNormal.h Sun Jun 09 19:58:49 2013 +0000 +++ b/LevelNormal.h Mon Jun 10 20:02:28 2013 +0000 @@ -26,7 +26,7 @@ /* CONSTRUCTOR */ /***************/ // Pass pointer to level descriptor data in data parameter. - LevelNormal( const UInt8 *data ); + LevelNormal( const LevelDescriptor *data ); /**************/ /* DESTRUCTOR */ @@ -56,7 +56,7 @@ LevelData dataForLevel; // Descriptor array of bytes. - const UInt8 *descriptorData; + const LevelDescriptor *descriptorData; // Current instance being processed. static LevelNormal *currentInstance;