Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.

Dependencies:   25LCxxx_SPI CommonTypes Gameduino mbed

Revision:
12:81926431fea7
Parent:
10:bfa1c307c99d
diff -r 2ddaf46e95cb -r 81926431fea7 LevelNormal.h
--- a/LevelNormal.h	Sun Jun 09 19:58:49 2013 +0000
+++ b/LevelNormal.h	Mon Jun 10 20:02:28 2013 +0000
@@ -26,7 +26,7 @@
     /* CONSTRUCTOR */
     /***************/
     // Pass pointer to level descriptor data in data parameter.
-    LevelNormal( const UInt8 *data );
+    LevelNormal( const LevelDescriptor *data );
 
     /**************/
     /* DESTRUCTOR */
@@ -56,7 +56,7 @@
     LevelData dataForLevel;
     
     // Descriptor array of bytes.
-    const UInt8 *descriptorData;
+    const LevelDescriptor *descriptorData;
     
     // Current instance being processed.
     static LevelNormal *currentInstance;