![](/media/cache/profiles/859bf1416b8b8761c5d588dee78dc65f.50x50_q85.jpg)
Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
Diff: GameObjectTypes.h
- Revision:
- 4:673eb9735d44
diff -r a6a0cd726ca0 -r 673eb9735d44 GameObjectTypes.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/GameObjectTypes.h Sat Jun 08 11:24:05 2013 +0000 @@ -0,0 +1,27 @@ +/* + * SOURCE FILE : GameObjectTypes.h + * + * Enumeration of all the game object types. + * + */ + +#ifndef GameObjectTypesIncluded + + #define GameObjectTypesIncluded + + // Note that different kinds of enemies can be distinguished using the EnemyType enumeration. + + enum GameObjectTypes { + PlayerObjectType, + BulletObjectType, + ExplosionObjectType, + EnemyObjectType, + HumanObjectType, + FiftyObjectType, + StarObjectType, + }; + +#endif + +/* END of GameObjectTypes.h */ +