Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
LevelData.h@18:70190f956a24, 2013-06-17 (annotated)
- Committer:
- RichardE
- Date:
- Mon Jun 17 15:10:43 2013 +0000
- Revision:
- 18:70190f956a24
- Parent:
- 10:bfa1c307c99d
Improved response to button 1 when entering high scores (HighScoreEntry.cpp).
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
RichardE | 5:0b0651ac7832 | 1 | /* |
RichardE | 5:0b0651ac7832 | 2 | * SOURCE FILE : LevelData.h |
RichardE | 5:0b0651ac7832 | 3 | * |
RichardE | 5:0b0651ac7832 | 4 | * Definition of class LevelData. |
RichardE | 5:0b0651ac7832 | 5 | * |
RichardE | 5:0b0651ac7832 | 6 | */ |
RichardE | 5:0b0651ac7832 | 7 | |
RichardE | 5:0b0651ac7832 | 8 | #ifndef LevelDataDefined |
RichardE | 5:0b0651ac7832 | 9 | |
RichardE | 5:0b0651ac7832 | 10 | #define LevelDataDefined |
RichardE | 5:0b0651ac7832 | 11 | |
RichardE | 5:0b0651ac7832 | 12 | #include "GameObject.h" |
RichardE | 8:82d88f9381f3 | 13 | #include "EnemyObject.h" |
RichardE | 8:82d88f9381f3 | 14 | #include "HumanObject.h" |
RichardE | 8:82d88f9381f3 | 15 | #include "MutantObject.h" |
RichardE | 5:0b0651ac7832 | 16 | |
RichardE | 5:0b0651ac7832 | 17 | class LevelData { |
RichardE | 5:0b0651ac7832 | 18 | |
RichardE | 5:0b0651ac7832 | 19 | public : |
RichardE | 5:0b0651ac7832 | 20 | |
RichardE | 5:0b0651ac7832 | 21 | enum { |
RichardE | 5:0b0651ac7832 | 22 | MaxEnemies = 64, // Maximum number of enemies you can have in a level |
RichardE | 5:0b0651ac7832 | 23 | MaxHumans = 24, // maximum number of humans you can have in a level |
RichardE | 5:0b0651ac7832 | 24 | }; |
RichardE | 5:0b0651ac7832 | 25 | |
RichardE | 5:0b0651ac7832 | 26 | // Array containing pointers to all the enemies in a level. |
RichardE | 5:0b0651ac7832 | 27 | // A null pointer indicates an unused or dead enemy. |
RichardE | 5:0b0651ac7832 | 28 | GameObject *Enemies[ MaxEnemies ]; |
RichardE | 5:0b0651ac7832 | 29 | |
RichardE | 5:0b0651ac7832 | 30 | // Array containing pointers to all the humans in a level. |
RichardE | 5:0b0651ac7832 | 31 | // A null pointer indicates an unused or rescued human. |
RichardE | 5:0b0651ac7832 | 32 | GameObject *Humans[ MaxHumans ]; |
RichardE | 5:0b0651ac7832 | 33 | |
RichardE | 5:0b0651ac7832 | 34 | /***************/ |
RichardE | 5:0b0651ac7832 | 35 | /* CONSTRUCTOR */ |
RichardE | 5:0b0651ac7832 | 36 | /***************/ |
RichardE | 5:0b0651ac7832 | 37 | LevelData(); |
RichardE | 5:0b0651ac7832 | 38 | |
RichardE | 5:0b0651ac7832 | 39 | /**************/ |
RichardE | 5:0b0651ac7832 | 40 | /* DESTRUCTOR */ |
RichardE | 5:0b0651ac7832 | 41 | /**************/ |
RichardE | 5:0b0651ac7832 | 42 | virtual ~LevelData(); |
RichardE | 5:0b0651ac7832 | 43 | |
RichardE | 5:0b0651ac7832 | 44 | }; |
RichardE | 5:0b0651ac7832 | 45 | |
RichardE | 5:0b0651ac7832 | 46 | #endif |
RichardE | 5:0b0651ac7832 | 47 | |
RichardE | 5:0b0651ac7832 | 48 | /* END of LevelData.h */ |
RichardE | 5:0b0651ac7832 | 49 |