Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
BrainBulletObject.cpp@18:70190f956a24, 2013-06-17 (annotated)
- Committer:
- RichardE
- Date:
- Mon Jun 17 15:10:43 2013 +0000
- Revision:
- 18:70190f956a24
- Parent:
- 7:e72691603fd3
Improved response to button 1 when entering high scores (HighScoreEntry.cpp).
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
RichardE | 7:e72691603fd3 | 1 | /* |
RichardE | 7:e72691603fd3 | 2 | * SOURCE FILE : BrainBulletObject.cpp |
RichardE | 7:e72691603fd3 | 3 | * |
RichardE | 7:e72691603fd3 | 4 | * Definition of class BrainBulletObject. |
RichardE | 7:e72691603fd3 | 5 | * |
RichardE | 7:e72691603fd3 | 6 | */ |
RichardE | 7:e72691603fd3 | 7 | |
RichardE | 7:e72691603fd3 | 8 | #include "BrainBulletObject.h" |
RichardE | 7:e72691603fd3 | 9 | |
RichardE | 7:e72691603fd3 | 10 | /***************/ |
RichardE | 7:e72691603fd3 | 11 | /* CONSTRUCTOR */ |
RichardE | 7:e72691603fd3 | 12 | /***************/ |
RichardE | 7:e72691603fd3 | 13 | BrainBulletObject::BrainBulletObject() : |
RichardE | 7:e72691603fd3 | 14 | HVelocity( 0 ), |
RichardE | 7:e72691603fd3 | 15 | VVelocity( 0 ) |
RichardE | 7:e72691603fd3 | 16 | { |
RichardE | 7:e72691603fd3 | 17 | DeleteWhenRestricted = true; |
RichardE | 7:e72691603fd3 | 18 | RetainOnLevelRestart = false; |
RichardE | 7:e72691603fd3 | 19 | PixelWidth = 4; |
RichardE | 7:e72691603fd3 | 20 | PixelHeight = 4; |
RichardE | 7:e72691603fd3 | 21 | } |
RichardE | 7:e72691603fd3 | 22 | |
RichardE | 7:e72691603fd3 | 23 | /************************/ |
RichardE | 7:e72691603fd3 | 24 | /* DRAW THE GAME OBJECT */ |
RichardE | 7:e72691603fd3 | 25 | /************************/ |
RichardE | 7:e72691603fd3 | 26 | // Note if Visible is false this should not draw anything |
RichardE | 7:e72691603fd3 | 27 | // and/or hide the visible object. |
RichardE | 7:e72691603fd3 | 28 | void BrainBulletObject::Draw( Gameduino *gd ) { |
RichardE | 7:e72691603fd3 | 29 | gd->sprite( SpriteNumber, ToPixel( Xco ), ToPixel( Yco ), BrainBulletImage, 0, Gameduino::None, BadGuy ); |
RichardE | 7:e72691603fd3 | 30 | } |
RichardE | 7:e72691603fd3 | 31 | |
RichardE | 7:e72691603fd3 | 32 | /************************/ |
RichardE | 7:e72691603fd3 | 33 | /* MOVE THE GAME OBJECT */ |
RichardE | 7:e72691603fd3 | 34 | /************************/ |
RichardE | 7:e72691603fd3 | 35 | void BrainBulletObject::ProtectedMove( void ) { |
RichardE | 7:e72691603fd3 | 36 | Xco += HVelocity; |
RichardE | 7:e72691603fd3 | 37 | Yco += VVelocity; |
RichardE | 7:e72691603fd3 | 38 | } |