Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
BrainBulletObject.cpp@7:e72691603fd3, 2013-06-08 (annotated)
- Committer:
- RichardE
- Date:
- Sat Jun 08 16:44:54 2013 +0000
- Revision:
- 7:e72691603fd3
Now have grunts wandering around on level 1. They follow the player but since no collision detection logic yet nobody ever gets killed.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
RichardE | 7:e72691603fd3 | 1 | /* |
RichardE | 7:e72691603fd3 | 2 | * SOURCE FILE : BrainBulletObject.cpp |
RichardE | 7:e72691603fd3 | 3 | * |
RichardE | 7:e72691603fd3 | 4 | * Definition of class BrainBulletObject. |
RichardE | 7:e72691603fd3 | 5 | * |
RichardE | 7:e72691603fd3 | 6 | */ |
RichardE | 7:e72691603fd3 | 7 | |
RichardE | 7:e72691603fd3 | 8 | #include "BrainBulletObject.h" |
RichardE | 7:e72691603fd3 | 9 | |
RichardE | 7:e72691603fd3 | 10 | /***************/ |
RichardE | 7:e72691603fd3 | 11 | /* CONSTRUCTOR */ |
RichardE | 7:e72691603fd3 | 12 | /***************/ |
RichardE | 7:e72691603fd3 | 13 | BrainBulletObject::BrainBulletObject() : |
RichardE | 7:e72691603fd3 | 14 | HVelocity( 0 ), |
RichardE | 7:e72691603fd3 | 15 | VVelocity( 0 ) |
RichardE | 7:e72691603fd3 | 16 | { |
RichardE | 7:e72691603fd3 | 17 | DeleteWhenRestricted = true; |
RichardE | 7:e72691603fd3 | 18 | RetainOnLevelRestart = false; |
RichardE | 7:e72691603fd3 | 19 | PixelWidth = 4; |
RichardE | 7:e72691603fd3 | 20 | PixelHeight = 4; |
RichardE | 7:e72691603fd3 | 21 | } |
RichardE | 7:e72691603fd3 | 22 | |
RichardE | 7:e72691603fd3 | 23 | /************************/ |
RichardE | 7:e72691603fd3 | 24 | /* DRAW THE GAME OBJECT */ |
RichardE | 7:e72691603fd3 | 25 | /************************/ |
RichardE | 7:e72691603fd3 | 26 | // Note if Visible is false this should not draw anything |
RichardE | 7:e72691603fd3 | 27 | // and/or hide the visible object. |
RichardE | 7:e72691603fd3 | 28 | void BrainBulletObject::Draw( Gameduino *gd ) { |
RichardE | 7:e72691603fd3 | 29 | gd->sprite( SpriteNumber, ToPixel( Xco ), ToPixel( Yco ), BrainBulletImage, 0, Gameduino::None, BadGuy ); |
RichardE | 7:e72691603fd3 | 30 | } |
RichardE | 7:e72691603fd3 | 31 | |
RichardE | 7:e72691603fd3 | 32 | /************************/ |
RichardE | 7:e72691603fd3 | 33 | /* MOVE THE GAME OBJECT */ |
RichardE | 7:e72691603fd3 | 34 | /************************/ |
RichardE | 7:e72691603fd3 | 35 | void BrainBulletObject::ProtectedMove( void ) { |
RichardE | 7:e72691603fd3 | 36 | Xco += HVelocity; |
RichardE | 7:e72691603fd3 | 37 | Yco += VVelocity; |
RichardE | 7:e72691603fd3 | 38 | } |