Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
Int16Pair.h@4:673eb9735d44, 2013-06-08 (annotated)
- Committer:
- RichardE
- Date:
- Sat Jun 08 11:24:05 2013 +0000
- Revision:
- 4:673eb9735d44
Pulled in more code. Now panel controls are working. Level 0 (attract mode) now goes round an endless loop sending state of panel controls up serial port to PC.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
RichardE | 4:673eb9735d44 | 1 | /* |
RichardE | 4:673eb9735d44 | 2 | * SOURCE FILE : Int16Pair.h |
RichardE | 4:673eb9735d44 | 3 | * |
RichardE | 4:673eb9735d44 | 4 | * Pair of Int16s in a class. |
RichardE | 4:673eb9735d44 | 5 | * |
RichardE | 4:673eb9735d44 | 6 | */ |
RichardE | 4:673eb9735d44 | 7 | |
RichardE | 4:673eb9735d44 | 8 | #ifndef Int16PairIncluded |
RichardE | 4:673eb9735d44 | 9 | |
RichardE | 4:673eb9735d44 | 10 | #define Int16PairIncluded |
RichardE | 4:673eb9735d44 | 11 | |
RichardE | 4:673eb9735d44 | 12 | #include "Types.h" |
RichardE | 4:673eb9735d44 | 13 | |
RichardE | 4:673eb9735d44 | 14 | class Int16Pair { |
RichardE | 4:673eb9735d44 | 15 | |
RichardE | 4:673eb9735d44 | 16 | public : |
RichardE | 4:673eb9735d44 | 17 | |
RichardE | 4:673eb9735d44 | 18 | // X and Y components. |
RichardE | 4:673eb9735d44 | 19 | Int16 X, Y; |
RichardE | 4:673eb9735d44 | 20 | |
RichardE | 4:673eb9735d44 | 21 | /***************/ |
RichardE | 4:673eb9735d44 | 22 | /* CONSTRUCTOR */ |
RichardE | 4:673eb9735d44 | 23 | /***************/ |
RichardE | 4:673eb9735d44 | 24 | Int16Pair() : |
RichardE | 4:673eb9735d44 | 25 | X( 0 ), |
RichardE | 4:673eb9735d44 | 26 | Y( 0 ) |
RichardE | 4:673eb9735d44 | 27 | { |
RichardE | 4:673eb9735d44 | 28 | } |
RichardE | 4:673eb9735d44 | 29 | |
RichardE | 4:673eb9735d44 | 30 | /***************/ |
RichardE | 4:673eb9735d44 | 31 | /* CONSTRUCTOR */ |
RichardE | 4:673eb9735d44 | 32 | /***************/ |
RichardE | 4:673eb9735d44 | 33 | // Pass X and Y components in x and y. |
RichardE | 4:673eb9735d44 | 34 | Int16Pair( Int16 x, Int16 y ) : |
RichardE | 4:673eb9735d44 | 35 | X( x ), |
RichardE | 4:673eb9735d44 | 36 | Y( y ) |
RichardE | 4:673eb9735d44 | 37 | { |
RichardE | 4:673eb9735d44 | 38 | } |
RichardE | 4:673eb9735d44 | 39 | |
RichardE | 4:673eb9735d44 | 40 | }; |
RichardE | 4:673eb9735d44 | 41 | |
RichardE | 4:673eb9735d44 | 42 | #endif |
RichardE | 4:673eb9735d44 | 43 | |
RichardE | 4:673eb9735d44 | 44 | /* END of Int16Pair.h */ |
RichardE | 4:673eb9735d44 | 45 |