Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
PlayerName.h@0:5fa232ee5fdf, 2013-06-04 (annotated)
- Committer:
- RichardE
- Date:
- Tue Jun 04 20:16:33 2013 +0000
- Revision:
- 0:5fa232ee5fdf
Started conversion from Maple version of game. So far Gameduino seems to have been initialised OK and just displays a sign on message. Lots of commented out code.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
RichardE | 0:5fa232ee5fdf | 1 | /* |
RichardE | 0:5fa232ee5fdf | 2 | * SOURCE FILE : PlayerName.h |
RichardE | 0:5fa232ee5fdf | 3 | * |
RichardE | 0:5fa232ee5fdf | 4 | * Definition of class PlayerName. |
RichardE | 0:5fa232ee5fdf | 5 | * Contains the name that appears in a high score table for example. |
RichardE | 0:5fa232ee5fdf | 6 | * |
RichardE | 0:5fa232ee5fdf | 7 | */ |
RichardE | 0:5fa232ee5fdf | 8 | |
RichardE | 0:5fa232ee5fdf | 9 | #ifndef PlayerNameDefined |
RichardE | 0:5fa232ee5fdf | 10 | |
RichardE | 0:5fa232ee5fdf | 11 | #define PlayerNameDefined |
RichardE | 0:5fa232ee5fdf | 12 | |
RichardE | 0:5fa232ee5fdf | 13 | #include "Types.h" |
RichardE | 0:5fa232ee5fdf | 14 | |
RichardE | 0:5fa232ee5fdf | 15 | class PlayerName { |
RichardE | 0:5fa232ee5fdf | 16 | |
RichardE | 0:5fa232ee5fdf | 17 | public : |
RichardE | 0:5fa232ee5fdf | 18 | |
RichardE | 0:5fa232ee5fdf | 19 | enum { |
RichardE | 0:5fa232ee5fdf | 20 | Length = 3, // Number of characters used for name. |
RichardE | 0:5fa232ee5fdf | 21 | MinChar = ' ', // First valid character in a name. |
RichardE | 0:5fa232ee5fdf | 22 | MaxChar = 'Z', // Last valid character in a name. |
RichardE | 0:5fa232ee5fdf | 23 | }; |
RichardE | 0:5fa232ee5fdf | 24 | |
RichardE | 0:5fa232ee5fdf | 25 | // Characters that make up the name, plus a zero char at the end. |
RichardE | 0:5fa232ee5fdf | 26 | char Name[ Length + 1 ]; |
RichardE | 0:5fa232ee5fdf | 27 | |
RichardE | 0:5fa232ee5fdf | 28 | /***************/ |
RichardE | 0:5fa232ee5fdf | 29 | /* CONSTRUCTOR */ |
RichardE | 0:5fa232ee5fdf | 30 | /***************/ |
RichardE | 0:5fa232ee5fdf | 31 | PlayerName(); |
RichardE | 0:5fa232ee5fdf | 32 | |
RichardE | 0:5fa232ee5fdf | 33 | /**************/ |
RichardE | 0:5fa232ee5fdf | 34 | /* DESTRUCTOR */ |
RichardE | 0:5fa232ee5fdf | 35 | /**************/ |
RichardE | 0:5fa232ee5fdf | 36 | virtual ~PlayerName(); |
RichardE | 0:5fa232ee5fdf | 37 | |
RichardE | 0:5fa232ee5fdf | 38 | /************************************************************/ |
RichardE | 0:5fa232ee5fdf | 39 | /* COPY ONE NAME TO ANOTHER WITHOUT CREATING A NEW INSTANCE */ |
RichardE | 0:5fa232ee5fdf | 40 | /************************************************************/ |
RichardE | 0:5fa232ee5fdf | 41 | // Pass pointer to name to copy to in dest. |
RichardE | 0:5fa232ee5fdf | 42 | void CopyTo( PlayerName *dest ) const; |
RichardE | 0:5fa232ee5fdf | 43 | |
RichardE | 0:5fa232ee5fdf | 44 | }; |
RichardE | 0:5fa232ee5fdf | 45 | |
RichardE | 0:5fa232ee5fdf | 46 | |
RichardE | 0:5fa232ee5fdf | 47 | #endif |
RichardE | 0:5fa232ee5fdf | 48 | |
RichardE | 0:5fa232ee5fdf | 49 | /* END of PlayerName.h */ |
RichardE | 0:5fa232ee5fdf | 50 |