Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
BulletVelocityCalculator.h
- Committer:
- RichardE
- Date:
- 2013-06-08
- Revision:
- 7:e72691603fd3
File content as of revision 7:e72691603fd3:
/* * SOURCE FILE : BulletVelocityCalculator.h * * Definition of class BulletVelocityCalculator. * Used to calculate the horizontal and vertical velocities necessary for a bullet to * hit a target, * */ #ifndef BulletVelocityCalculatorDefined #define BulletVelocityCalculatorDefined #include "Types.h" class BulletVelocityCalculator { public : /*******************************/ /* CALCULATE BULLET VELOCITIES */ /*******************************/ // Pass distances to target in dx and dy. // Pass velocity at which bullet moves in v. // Horizontal and vertical velocities returned in variables pointed to by hv and vv. static void CalculateVelocities( Int16 dx, Int16 dy, Int16 v, Int16 *hv, Int16 *vv ); }; #endif /* END of BulletVelocityCalculator.h */