![](/media/cache/profiles/859bf1416b8b8761c5d588dee78dc65f.50x50_q85.jpg)
Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
GDExtra.h
- Committer:
- RichardE
- Date:
- 2013-06-05
- Revision:
- 1:dfd5eaaf96a3
File content as of revision 1:dfd5eaaf96a3:
/* * SOURCE FILE : GDExtra.h * * Additional routines for the Gameduino. * */ #ifndef GDExtraIncluded #define GDExtraIncluded #include "Gameduino.h" // Gameduino stuff #include "Types.h" // various types class GDExtra { public : /****************/ /* CLEAR SCREEN */ /****************/ // Pass pointer to a Gameduino in gd. // Writes all character RAM with given character code. static void ClearScreen( Gameduino *gd, UInt8 code ); /************************/ /* HIDE A SINGLE SPRITE */ /************************/ // Pass pointer to a Gameduino in gd. // Pass sprite number in spriteNumber parameter. static void HideSprite( Gameduino *gd, UInt8 spriteNumber ); /********************/ /* HIDE ALL SPRITES */ /********************/ // Pass pointer to a Gameduino in gd. static void HideAllSprites( Gameduino *gd ); /*********************************************/ /* DISPLAY A STRING STORED IN PROGRAM MEMORY */ /*********************************************/ // Pass pointer to a Gameduino in gd. // Pass coordinates in x and y. // Pass address of string in s. static void WriteProgString( Gameduino *gd, UInt8 x, UInt8 y, const char *s ); /*******************************/ /* DISPLAY AN UNSIGNED INTEGER */ /*******************************/ // Pass pointer to a Gameduino in gd. // Pass coordinates in x and y. // Pass number to write in num. // Pass numeric base in base. // Pass number of digits to write in digits. static void WriteUInt16( Gameduino *gd, UInt8 x, UInt8 y, UInt16 num, UInt8 base, UInt8 digits ); /************************/ /* DISPLAY A BCD NUMBER */ /************************/ // Pass pointer to a Gameduino in gd. // Pass coordinates in x and y. // Pass number to write in num. // Pass number of digits to write in digits. static void WriteBCDNumber( Gameduino *gd, UInt8 x, UInt8 y, UInt32 num, UInt8 digits ); /******************************************************/ /* DISPLAY A CHARACTER BLOCK STORED IN PROGRAM MEMORY */ /******************************************************/ // Pass pointer to a Gameduino in gd. // Pass coordinates in x and y. // Pass address of character block in bPtr. // Address points to the width of the block, followed by the height of // the block and then the character codes that make up the block. static void WriteProgCharBlock( Gameduino *gd, UInt8 x, UInt8 y, const UInt8 *bPtr ); }; #endif /* END of GDExtra.h */