Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.

Dependencies:   25LCxxx_SPI CommonTypes Gameduino mbed

Sounds.h

Committer:
RichardE
Date:
2013-06-17
Revision:
18:70190f956a24
Parent:
9:fa7e7b37b632

File content as of revision 18:70190f956a24:

/*
 * SOURCE FILE : Sounds.h
 *
 * Various sounds in program memory.
 *
 */

#ifndef SoundsIncluded
  
  #define SoundsIncluded

  #include "Types.h"
  
  class Sounds {
    
  public :

    static const UInt8 FireGun[];
    static const UInt8 Explosion[];
    static const UInt8 RescueHuman[];
    static const UInt8 PlayerDead[];
    static const UInt8 StartLevel[];
    static const UInt8 ExtraLife[];
        static const UInt8 HumanDies[];
    
  };
  
#endif

/* END of Sounds.h */