Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
Sounds.h
- Committer:
- RichardE
- Date:
- 2013-06-17
- Revision:
- 18:70190f956a24
- Parent:
- 9:fa7e7b37b632
File content as of revision 18:70190f956a24:
/* * SOURCE FILE : Sounds.h * * Various sounds in program memory. * */ #ifndef SoundsIncluded #define SoundsIncluded #include "Types.h" class Sounds { public : static const UInt8 FireGun[]; static const UInt8 Explosion[]; static const UInt8 RescueHuman[]; static const UInt8 PlayerDead[]; static const UInt8 StartLevel[]; static const UInt8 ExtraLife[]; static const UInt8 HumanDies[]; }; #endif /* END of Sounds.h */