Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
PlayerName.cpp
- Committer:
- RichardE
- Date:
- 2013-06-17
- Revision:
- 18:70190f956a24
- Parent:
- 0:5fa232ee5fdf
File content as of revision 18:70190f956a24:
/* * SOURCE FILE : PlayerName.cpp * * Definition of class PlayerName. * Contains the name that appears in a high score table for example. * */ #include "PlayerName.h" /***************/ /* CONSTRUCTOR */ /***************/ PlayerName::PlayerName() { // Initialise name to all 'X' characters. for( UInt8 i = 0; i < Length; ++i ) { Name[ i ] = 'X'; } Name[ Length ] = (char)0; } /**************/ /* DESTRUCTOR */ /**************/ PlayerName::~PlayerName() { } /************************************************************/ /* COPY ONE NAME TO ANOTHER WITHOUT CREATING A NEW INSTANCE */ /************************************************************/ // Pass pointer to name to copy to in dest. void PlayerName::CopyTo( PlayerName *dest ) const { for( UInt8 i = 0; i < Length; ++i ) { dest->Name[ i ] = Name[ i ]; } dest->Name[ Length ] = (char)0; }