Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
MutantObject.h
- Committer:
- RichardE
- Date:
- 2013-06-17
- Revision:
- 18:70190f956a24
- Parent:
- 8:82d88f9381f3
File content as of revision 18:70190f956a24:
/* * SOURCE FILE : MutantObject.h * * Represents a mutated human. * */ #ifndef MutantObjectIncluded #define MutantObjectIncluded #include "EnemyObject.h" #include "SpriteImageId.h" #include "FrameCounter.h" #include "Direction4.h" #include "HumanObject.h" class MutantObject : public EnemyObject { public : // Number for sprite image used. UInt8 SpriteImage; /***************/ /* CONSTRUCTOR */ /***************/ MutantObject() : SpriteImage( MutantWomanImage ), direction( UpDir4 ) { } /**************/ /* DESTRUCTOR */ /**************/ virtual ~MutantObject() { } /*****************************/ /* GET TYPE OF ENEMY THIS IS */ /*****************************/ // Returns enemy type. virtual EnemyType GetEnemyType( void ) { return Grunt; } /*******************************************************/ /* GET NUMBER OF POINTS AWARDED FOR KILLING THIS ENEMY */ /*******************************************************/ // Returns number of points. virtual UInt8 GetPoints( void ) { return 0x5; // In BCD! } /**********************/ /* START OFF A MUTANT */ /**********************/ // Pass pointer to human mutant will replace in human. // Pass pointer to object it will chase in player. void Start( HumanObject *human, GameObject *player ); /************************/ /* MOVE THE GAME OBJECT */ /************************/ virtual void ProtectedMove( void ); /************************/ /* DRAW THE GAME OBJECT */ /************************/ // This is only called after it has been established that the // game object is visible. virtual void Draw( Gameduino *gd ) { Gameduino::Rotation transform = ( FrameCounter & 8 ) ? Gameduino::FlipX : Gameduino::None; gd->sprite( SpriteNumber, ToPixel( Xco ), ToPixel( Yco ), SpriteImage, 0, transform, BadGuy ); } private : // Speed at which mutants move. static Int16 mutantSpeed; // Direction mutant is moving. Direction4 direction; }; #endif /* END of MutantObject.h */