Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
LevelDescriptor.cpp
- Committer:
- RichardE
- Date:
- 2013-06-17
- Revision:
- 18:70190f956a24
- Parent:
- 12:81926431fea7
File content as of revision 18:70190f956a24:
/* * SOURCE FILE : LevelDescriptor.cpp * * Definition of class LevelDescriptor. * Describes a level. * */ #include "LevelDescriptor.h" /*****************************************/ /* GET COUNT FOR A PARTICULAR ENEMY TYPE */ /*****************************************/ // Pass type of enemy to fetch count for in et. // Returns number of enemies of the given type on this level. UInt8 LevelDescriptor::GetEnemyCount( EnemyType et ) const { bool found = false; const UInt8 *data = EnemyData; while( ! found && ( *data != ENDDESCRIPTOR ) ) { if( *data == (UInt8)et ) { found = true; } else { data += 2; } } if( found ) { return data[ 1 ]; } else { return 0; } }