Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
LevelData.cpp
- Committer:
- RichardE
- Date:
- 2013-06-17
- Revision:
- 18:70190f956a24
- Parent:
- 5:0b0651ac7832
File content as of revision 18:70190f956a24:
/* * SOURCE FILE : LevelData.cpp * * Definition of class LevelData. * */ #include "LevelData.h" /***************/ /* CONSTRUCTOR */ /***************/ LevelData::LevelData() { UInt8 i; // Ensure all enemies are NULL initially. for( i = 0; i < MaxEnemies; ++i ) { Enemies[ i ] = (GameObject*)NULL; } // Ensure all humans are NULL initially. for( i = 0; i < MaxHumans; ++i ) { Humans[ i ] = (GameObject*)NULL; } } /**************/ /* DESTRUCTOR */ /**************/ LevelData::~LevelData() { }