Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
FieldRow.cpp
- Committer:
- RichardE
- Date:
- 2013-06-17
- Revision:
- 18:70190f956a24
- Parent:
- 15:d8ea0c7b7e64
File content as of revision 18:70190f956a24:
/* * SOURCE FILE : FieldRow.cpp * * Definition of class FieldRow. * */ #include "FieldRow.h" /***************/ /* CONSTRUCTOR */ /***************/ FieldRow::FieldRow() : nextCell( (FieldCell*)NULL ) { } /**************/ /* DESTRUCTOR */ /**************/ FieldRow::~FieldRow() { // Free all the cells in the row starting at the one after the root cell. FieldCell *ptr = root.GetNext(); FieldCell *next; while( ptr != (FieldCell*)NULL ) { next = ptr->GetNext(); delete ptr; ptr = next; } } /*************************/ /* ADD A CELL TO THE ROW */ /*************************/ // Pass cell to add in cell. // The cell being added must have been dynamically allocated! void FieldRow::AddCell( FieldCell *cell ) { // Start at the root cell. FieldCell *ptr = &root; // Follow chain until you find a cell who has no next cell. FieldCell *next; while( ( next = ptr->GetNext() ) != (FieldCell*)NULL ) { ptr = next; } // Make last cell point to new cell. ptr->SetNext( cell ); // Make new cell point to nothing since it is the last cell. cell->SetNext( (FieldCell*)NULL ); }