Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
FieldGrid.h
- Committer:
- RichardE
- Date:
- 2013-06-17
- Revision:
- 18:70190f956a24
- Parent:
- 16:d0b142ba4362
File content as of revision 18:70190f956a24:
/* * SOURCE FILE : FieldGrid.h * * Definition of class FieldGrid. * This is a grid of rectangles used for fields on a form or whatever. * */ #ifndef FieldGridDefined #define FieldGridDefined #include <stdlib.h> // for NULL #include "Types.h" #include "FieldRow.h" class FieldGrid { public : /***************/ /* CONSTRUCTOR */ /***************/ // Pass number of rows in grid in rc. FieldGrid( UInt8 rc ); /**************/ /* DESTRUCTOR */ /**************/ virtual ~FieldGrid(); /*************/ /* GET A ROW */ /*************/ // Pass row number in rowNum. // Returns pointer to row or NULL if no such row. FieldRow *GetRow( UInt8 rowNum ); /*****************/ /* GET ROW COUNT */ /*****************/ // Returns number of rows. UInt8 GetRowCount( void ) const { return rowCount; } /*****************************************/ /* GET CELL AT PARTICULAR ROW AND COLUMN */ /*****************************************/ // Pass row number in rowNum. // Pass column number in columnNum. // Returns pointer to cell or NULL if cell does not exist. FieldCell *GetCellAt( UInt8 rowNum, UInt8 columnNum ) { FieldRow *row = GetRow( rowNum ); if( row != (FieldRow*)NULL ) { return row->GetCellAt( columnNum ); } else { return (FieldCell*)NULL; } } private : // Pointer to array of FieldRow objects, one for each row in the grid. FieldRow *rows; // Number of rows. UInt8 rowCount; }; #endif /* END of FieldGrid.h */