Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
FieldCell.h
- Committer:
- RichardE
- Date:
- 2013-06-17
- Revision:
- 18:70190f956a24
- Parent:
- 15:d8ea0c7b7e64
File content as of revision 18:70190f956a24:
/* * SOURCE FILE : FieldCell.h * * Definition of class FieldCell. * */ #ifndef FieldCellDefined #define FieldCellDefined #include <stdlib.h> // for NULL #include "Rectangle.h" class FieldCell { public : // Rectangle which cell covers. // Specified in pixel coordinates. Rectangle Rect; /***************/ /* CONSTRUCTOR */ /***************/ FieldCell(); /**************/ /* DESTRUCTOR */ /**************/ virtual ~FieldCell(); /************************/ /* GET NEXT CELL IN ROW */ /************************/ FieldCell *GetNext( void ) const { return nextCell; } /************************/ /* SET NEXT CELL IN ROW */ /************************/ // Pass pointer to next cell in cell. void SetNext( FieldCell *cell ) { nextCell = cell; } private : // Pointer to next cell in row. NULL if last cell in row. FieldCell *nextCell; }; #endif /* END of FieldCell.h */