Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.

Dependencies:   25LCxxx_SPI CommonTypes Gameduino mbed

ExplosionObject.h

Committer:
RichardE
Date:
2013-06-17
Revision:
18:70190f956a24
Parent:
8:82d88f9381f3

File content as of revision 18:70190f956a24:

/*
 * SOURCE FILE : ExplosionObject.h
 *
 * Represents an explosion.
 *
 */

#ifndef ExplosionObjectIncluded
  
  #define ExplosionObjectIncluded

  #include "OneShotObject.h"
  #include "SpriteImageId.h"
  
  class ExplosionObject : public OneShotObject {
    
  public :

    /***************/
    /* CONSTRUCTOR */
    /***************/
    ExplosionObject() {
      SetImageRange( Explosion0Image, Explosion9Image, 7 );
    }

    /**************/
    /* DESTRUCTOR */
    /**************/
    virtual ~ExplosionObject() {
    }
    
    /************************/
    /* GET GAME OBJECT TYPE */
    /************************/
    // Returns type of game object.
    virtual GameObjectTypes GetType( void ) {
      return ExplosionObjectType;
    }
    
  };
    
#endif

/* END of ExplosionObject.h */