Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
ExplosionObject.h@18:70190f956a24, 2013-06-17 (annotated)
- Committer:
- RichardE
- Date:
- Mon Jun 17 15:10:43 2013 +0000
- Revision:
- 18:70190f956a24
- Parent:
- 8:82d88f9381f3
Improved response to button 1 when entering high scores (HighScoreEntry.cpp).
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
RichardE | 8:82d88f9381f3 | 1 | /* |
RichardE | 8:82d88f9381f3 | 2 | * SOURCE FILE : ExplosionObject.h |
RichardE | 8:82d88f9381f3 | 3 | * |
RichardE | 8:82d88f9381f3 | 4 | * Represents an explosion. |
RichardE | 8:82d88f9381f3 | 5 | * |
RichardE | 8:82d88f9381f3 | 6 | */ |
RichardE | 8:82d88f9381f3 | 7 | |
RichardE | 8:82d88f9381f3 | 8 | #ifndef ExplosionObjectIncluded |
RichardE | 8:82d88f9381f3 | 9 | |
RichardE | 8:82d88f9381f3 | 10 | #define ExplosionObjectIncluded |
RichardE | 8:82d88f9381f3 | 11 | |
RichardE | 8:82d88f9381f3 | 12 | #include "OneShotObject.h" |
RichardE | 8:82d88f9381f3 | 13 | #include "SpriteImageId.h" |
RichardE | 8:82d88f9381f3 | 14 | |
RichardE | 8:82d88f9381f3 | 15 | class ExplosionObject : public OneShotObject { |
RichardE | 8:82d88f9381f3 | 16 | |
RichardE | 8:82d88f9381f3 | 17 | public : |
RichardE | 8:82d88f9381f3 | 18 | |
RichardE | 8:82d88f9381f3 | 19 | /***************/ |
RichardE | 8:82d88f9381f3 | 20 | /* CONSTRUCTOR */ |
RichardE | 8:82d88f9381f3 | 21 | /***************/ |
RichardE | 8:82d88f9381f3 | 22 | ExplosionObject() { |
RichardE | 8:82d88f9381f3 | 23 | SetImageRange( Explosion0Image, Explosion9Image, 7 ); |
RichardE | 8:82d88f9381f3 | 24 | } |
RichardE | 8:82d88f9381f3 | 25 | |
RichardE | 8:82d88f9381f3 | 26 | /**************/ |
RichardE | 8:82d88f9381f3 | 27 | /* DESTRUCTOR */ |
RichardE | 8:82d88f9381f3 | 28 | /**************/ |
RichardE | 8:82d88f9381f3 | 29 | virtual ~ExplosionObject() { |
RichardE | 8:82d88f9381f3 | 30 | } |
RichardE | 8:82d88f9381f3 | 31 | |
RichardE | 8:82d88f9381f3 | 32 | /************************/ |
RichardE | 8:82d88f9381f3 | 33 | /* GET GAME OBJECT TYPE */ |
RichardE | 8:82d88f9381f3 | 34 | /************************/ |
RichardE | 8:82d88f9381f3 | 35 | // Returns type of game object. |
RichardE | 8:82d88f9381f3 | 36 | virtual GameObjectTypes GetType( void ) { |
RichardE | 8:82d88f9381f3 | 37 | return ExplosionObjectType; |
RichardE | 8:82d88f9381f3 | 38 | } |
RichardE | 8:82d88f9381f3 | 39 | |
RichardE | 8:82d88f9381f3 | 40 | }; |
RichardE | 8:82d88f9381f3 | 41 | |
RichardE | 8:82d88f9381f3 | 42 | #endif |
RichardE | 8:82d88f9381f3 | 43 | |
RichardE | 8:82d88f9381f3 | 44 | /* END of ExplosionObject.h */ |
RichardE | 8:82d88f9381f3 | 45 |