Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
BlueMeanyObject.cpp
- Committer:
- RichardE
- Date:
- 2013-06-17
- Revision:
- 18:70190f956a24
- Parent:
- 8:82d88f9381f3
File content as of revision 18:70190f956a24:
/* * SOURCE FILE : BlueMeanyObject.cpp * * Represents the BlueMeany enemy object. * */ #include "BlueMeanyObject.h" #include "MathFuncs.h" /************************/ /* MOVE THE GAME OBJECT */ /************************/ void BlueMeanyObject::ProtectedMove( void ) { // If being restricted horizontally then make horizontal velocity zero. if( RestrictionFlags & ( LeftRestriction | RightRestriction ) ) { hVelocity = 0; } // If being restricted vertically then make vertical velocity zero. if( RestrictionFlags & ( UpRestriction | DownRestriction ) ) { vVelocity = 0; } // Update coordinates by adding velocities. Xco += hVelocity; Yco += vVelocity; // Accelerate towards chase object horizontally. if( Xco > chaseObject->Xco ) { hVelocity--; } else { hVelocity++; } // Accelerate towards chase object vertically. if( Yco > chaseObject->Yco ) { vVelocity--; } else { vVelocity++; } // Don't let speed get too fast. hVelocity = MathFuncs::Constrain( hVelocity, -MaxBlueMeanyVelocity, MaxBlueMeanyVelocity ); vVelocity = MathFuncs::Constrain( vVelocity, -MaxBlueMeanyVelocity, MaxBlueMeanyVelocity ); }