Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
BCDNumber.h
- Committer:
- RichardE
- Date:
- 2013-06-17
- Revision:
- 18:70190f956a24
- Parent:
- 4:673eb9735d44
File content as of revision 18:70190f956a24:
/* * SOURCE FILE : BCDNumber.h * * A 4 byte unsigned BCD integer. * */ #ifndef BCDNumberIncluded #define BCDNumberIncluded #include "Types.h" class BCDNumber { public : enum { ByteCount = 4, // Number of bytes used to store number. }; /***********************/ /* ADD TWO BCD NUMBERS */ /***********************/ // Pass first number in A. // Pass second number in B. // Pass pointer to result in result. // Pass carry flag in carry. // Remember numbers are BCD coded so 0x99999999 means 9 million, // 9 hundred and 99 thousand, 9 hundred and 99. // Returns carry flag. If this is set then overflow occurred. static bool Add( UInt32 numA, UInt32 numB, UInt32 *result, bool carry = false ); }; #endif /* END of BCDNumber.h */