Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
Animations.h
- Committer:
- RichardE
- Date:
- 2013-06-17
- Revision:
- 18:70190f956a24
- Parent:
- 7:e72691603fd3
File content as of revision 18:70190f956a24:
/* * SOURCE FILE : Animations.h * * Animations consisting of arrays of sprite image numbers in program memory. * */ #ifndef AnimationsIncluded #define AnimationsIncluded #include "Types.h" class Animations { public : static const UInt8 WomanAnimation[]; static const UInt8 ManAnimation[]; enum { HumanAnimationCount = 2, // number of animations there are for humans }; // Array containing addresses of all the human animations. static const UInt8 *HumanAnimations[ HumanAnimationCount ]; static const UInt8 CrusherAnimation[]; }; #endif // END of Animations.h