Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
Animations.cpp
- Committer:
- RichardE
- Date:
- 2013-06-17
- Revision:
- 18:70190f956a24
- Parent:
- 7:e72691603fd3
File content as of revision 18:70190f956a24:
/* * SOURCE FILE : Animations.cpp * * Animations consisting of arrays of sprite image numbers in program memory. * */ #include "Animations.h" #include "SpriteImageId.h" const UInt8 Animations::WomanAnimation[] = { Woman0Image, Woman1Image, Woman2Image, Woman1Image }; const UInt8 Animations::ManAnimation[] = { Man0Image, Man1Image, Man2Image, Man1Image }; // Array containing addresses of all the human animations. const UInt8 *Animations::HumanAnimations[ HumanAnimationCount ] = { WomanAnimation, ManAnimation, }; const UInt8 Animations::CrusherAnimation[] = { Crusher0Image, Crusher1Image, Crusher2Image, Crusher1Image };