Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
Rectangle.h
- Committer:
- RichardE
- Date:
- 2013-06-08
- Revision:
- 4:673eb9735d44
File content as of revision 4:673eb9735d44:
/* * SOURCE FILE : Rectangle.h * * Definition of class Rectangle. * Represents a rectangular area. * */ #ifndef RectangleDefined #define RectangleDefined #include "Types.h" class Rectangle { public : // Coordinates of top left. Int16 X1, Y1; // Coordinates of bottom right. Int16 X2, Y2; /***************/ /* CONSTRUCTOR */ /***************/ Rectangle(); /***************/ /* CONSTRUCTOR */ /***************/ // Pass coordinates of top left in x1 and y1. // Pass coordinates of bottom right in x2 and y2. Rectangle( Int16 x1, Int16 y1, Int16 x2, Int16 y2 ); /**************/ /* DESTRUCTOR */ /**************/ virtual ~Rectangle(); /*******************/ /* CALCULATE WIDTH */ /*******************/ // Returns width of rectangle. Int16 GetWidth( void ) const { return X2 - X1 + 1; } /********************/ /* CALCULATE HEIGHT */ /********************/ // Returns height of rectangle. Int16 GetHeight( void ) const { return Y2 - Y1 + 1; } }; #endif /* END of Rectangle.h */