Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
Level.h
- Committer:
- RichardE
- Date:
- 2013-06-04
- Revision:
- 0:5fa232ee5fdf
- Child:
- 1:dfd5eaaf96a3
File content as of revision 0:5fa232ee5fdf:
/* * SOURCE FILE : Level.h * * Definition of class Level. * Base class for all levels. * */ #ifndef LevelDefined #define LevelDefined #include "Types.h" #include "Gameduino.h" // Gameduino library #include "HighScoreTable.h" #if 0 #include "GDConst.h" // a few more Gameduino constants #include "GDExtra.h" // a few more Gameduino related functions #include "ArenaConst.h" #include "SpriteImageId.h" #include "CharCodes.h" // character codes #include "GameObject.h" #include "GruntObject.h" #include "BlueMeanyObject.h" #include "CrusherObject.h" #include "BrainObject.h" #include "StringData.h" #include "CharFrame.h" #include "SoundManager.h" #include "Sounds.h" #endif class Level { public : // Number of this level. UInt8 LevelNumber; /***************/ /* CONSTRUCTOR */ /***************/ Level(); /**************/ /* DESTRUCTOR */ /**************/ virtual ~Level(); /************************/ /* SET HIGH SCORE TABLE */ /************************/ // Pass pointer to EEPROM in e. void SetHighScores( HighScoreTable *hst ) { highScores = hst; } /***************************************/ /* SET PLAYER WHO IS PLAYING THE LEVEL */ /***************************************/ // Pass pointer to player in p. #if 0 void SetPlayer( PlayerObject *p ) { player = p; } #endif // Enumeration of reasons why level ended. enum LevelExitCode { Completed, // level was completed GameOver, // player has no more lives }; /**************/ /* PLAY LEVEL */ /**************/ // Returns code indicating how level ended. virtual LevelExitCode Play( void ) = 0; protected : // Pointer to high score table. HighScoreTable *highScores; // Player playing the level. // PlayerObject *player; /*************/ /* PLAY LOOP */ /*************/ // Returns code indicating how level ended. // This method should be called from the Play method after the // level data has been initialised and the return value returned // by the Play method. virtual LevelExitCode PlayLoop( void ) = 0; }; #endif /* END of Level.h */