Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
Diff: LevelNormal.h
- Revision:
- 9:fa7e7b37b632
- Parent:
- 5:0b0651ac7832
- Child:
- 10:bfa1c307c99d
--- a/LevelNormal.h Sat Jun 08 17:51:33 2013 +0000 +++ b/LevelNormal.h Sun Jun 09 14:28:53 2013 +0000 @@ -15,9 +15,7 @@ #include "Level.h" #include "LevelData.h" -#if 0 #include "ExplosionManager.h" -#endif class LevelNormal : public Level { @@ -93,7 +91,7 @@ /* WAIT UNTIL SLOT FREE FOR A NEW SOUND, PLAY IT AND WAIT FOR ALL SOUNDS TO FINISH */ /***********************************************************************************/ // Pass sound to play in soundToPlay parameter. - static void PlaySoundAndWait( const UInt8 *soundToPlay ); + void PlaySoundAndWait( const UInt8 *soundToPlay ); };