Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.

Dependencies:   25LCxxx_SPI CommonTypes Gameduino mbed

Revision:
9:fa7e7b37b632
Parent:
5:0b0651ac7832
Child:
10:bfa1c307c99d
--- a/LevelNormal.h	Sat Jun 08 17:51:33 2013 +0000
+++ b/LevelNormal.h	Sun Jun 09 14:28:53 2013 +0000
@@ -15,9 +15,7 @@
 
   #include "Level.h"
   #include "LevelData.h"
-#if 0
   #include "ExplosionManager.h"
-#endif
   
   class LevelNormal : public Level {
 
@@ -93,7 +91,7 @@
     /* WAIT UNTIL SLOT FREE FOR A NEW SOUND, PLAY IT AND WAIT FOR ALL SOUNDS TO FINISH */
     /***********************************************************************************/
     // Pass sound to play in soundToPlay parameter.
-    static void PlaySoundAndWait( const UInt8 *soundToPlay );
+    void PlaySoundAndWait( const UInt8 *soundToPlay );
 
   };