Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
Diff: Level.h
- Revision:
- 7:e72691603fd3
- Parent:
- 4:673eb9735d44
- Child:
- 8:82d88f9381f3
--- a/Level.h Sat Jun 08 15:50:38 2013 +0000 +++ b/Level.h Sat Jun 08 16:44:54 2013 +0000 @@ -21,14 +21,15 @@ #include "CharFrame.h" #include "PanelControls.h" #include "PlayerObject.h" -#if 0 #include "ArenaConst.h" #include "SpriteImageId.h" #include "GameObject.h" + #include "HumanObject.h" #include "GruntObject.h" - #include "BlueMeanyObject.h" #include "CrusherObject.h" #include "BrainObject.h" +#if 0 + #include "BlueMeanyObject.h" #include "SoundManager.h" #include "Sounds.h" #endif