Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.

Dependencies:   25LCxxx_SPI CommonTypes Gameduino mbed

Revision:
15:d8ea0c7b7e64
Parent:
14:46a353b2a8e8
Child:
16:d0b142ba4362
--- a/HighScoreEntry.h	Tue Jun 11 21:04:48 2013 +0000
+++ b/HighScoreEntry.h	Sat Jun 15 15:05:19 2013 +0000
@@ -14,6 +14,7 @@
   #include "PanelControls.h"   // for reading panel controls.
   #include "PlayerName.h"
   #include "Gameduino.h"
+  #include "FieldGrid.h"       // grid around which cursor moves
   
   class HighScoreEntry {
 
@@ -42,6 +43,14 @@
     // Position of cursor (zero for first character).
     UInt8 cursorPos;
 
+    // Grid around which cursor moves.
+    FieldGrid grid;
+    
+    /*******************/
+    /* INITIALISE GRID */
+    /*******************/
+    void InitialiseGrid( void );
+    
     /*********************/
     /* WAIT FOR CONTROLS */
     /*********************/