Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.

Dependencies:   25LCxxx_SPI CommonTypes Gameduino mbed

Revision:
16:d0b142ba4362
Parent:
2:bb0f631a6068
--- a/CharFrame.h	Sat Jun 15 15:05:19 2013 +0000
+++ b/CharFrame.h	Sat Jun 15 19:27:36 2013 +0000
@@ -26,6 +26,16 @@
     // Pass height in h.
     static void Draw( Gameduino *gd, UInt8 x, UInt8 y, UInt8 w, UInt8 h );
 
+    /****************/
+    /* WIPE A FRAME */
+    /****************/
+    // Pass Gameduino to draw on in gd.
+    // Pass x coordinate of top left in x.
+    // Pass y coordinate of top left in y.
+    // Pass width in w.
+    // Pass height in h.
+    static void Wipe( Gameduino *gd, UInt8 x, UInt8 y, UInt8 w, UInt8 h );
+
   };
   
 #endif