Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.

Dependencies:   25LCxxx_SPI CommonTypes Gameduino mbed

Revision:
2:bb0f631a6068
Child:
16:d0b142ba4362
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/CharFrame.h	Thu Jun 06 20:11:28 2013 +0000
@@ -0,0 +1,34 @@
+/*
+ * SOURCE FILE : CharFrame.h
+ *
+ * For drawing rectangular frames using characters.
+ *
+ */
+
+#ifndef CharFrameIncluded
+  
+  #define CharFrameIncluded
+
+  #include "Types.h"    // various types
+  #include "Gameduino.h"    // Gameduino stuff
+  
+  class CharFrame {
+
+  public :
+  
+    /****************/
+    /* DRAW A FRAME */
+    /****************/
+    // Pass Gameduino to draw on in gd.
+    // Pass x coordinate of top left in x.
+    // Pass y coordinate of top left in y.
+    // Pass width in w.
+    // Pass height in h.
+    static void Draw( Gameduino *gd, UInt8 x, UInt8 y, UInt8 w, UInt8 h );
+
+  };
+  
+#endif
+
+/* END of CharFrame.h */
+