Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
Diff: LevelDescriptor.cpp
- Revision:
- 10:bfa1c307c99d
- Child:
- 12:81926431fea7
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/LevelDescriptor.cpp Sun Jun 09 19:34:56 2013 +0000 @@ -0,0 +1,36 @@ +/* + * SOURCE FILE : LevelDescriptor.cpp + * + * Definition of class LevelDescriptor. + * Describes a level. + * + */ + +#include "LevelDescriptor.h" + +/*****************************************/ +/* GET COUNT FOR A PARTICULAR ENEMY TYPE */ +/*****************************************/ +// Pass pointer to array containing data in data parameter. +// The array alternates between enemy type and count and MUST +// be terminated with a byte of value ENDDESCRIPTOR. +// Pass type of enemy to fetch count for in et. +// Returns number of enemies of the given type on this level. +UInt8 LevelDescriptor::GetEnemyCount( const UInt8 *data, EnemyType et ) { + bool found = false; + while( ! found && ( *data != ENDDESCRIPTOR ) ) { + if( *data == (UInt8)et ) { + found = true; + } + else { + data += 2; + } + } + if( found ) { + return data[ 1 ]; + } + else { + return 0; + } +} +