Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
Diff: LevelData.h
- Revision:
- 10:bfa1c307c99d
- Parent:
- 8:82d88f9381f3
--- a/LevelData.h Sun Jun 09 14:28:53 2013 +0000 +++ b/LevelData.h Sun Jun 09 19:34:56 2013 +0000 @@ -21,7 +21,6 @@ enum { MaxEnemies = 64, // Maximum number of enemies you can have in a level MaxHumans = 24, // maximum number of humans you can have in a level - MaxMutants = MaxHumans, // Maximum number of mutant humans you can have in a level }; // Array containing pointers to all the enemies in a level. @@ -32,11 +31,6 @@ // A null pointer indicates an unused or rescued human. GameObject *Humans[ MaxHumans ]; - // Array containing mutant humans (NOT pointers to mutants). - // Pointer to the mutants in this array are written into the Enemies array - // whenever a human is mutated by a brain. - MutantObject Mutants[ MaxMutants ]; - /***************/ /* CONSTRUCTOR */ /***************/