Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.

Dependencies:   25LCxxx_SPI CommonTypes Gameduino mbed

Revision:
10:bfa1c307c99d
Parent:
8:82d88f9381f3
--- a/LevelData.h	Sun Jun 09 14:28:53 2013 +0000
+++ b/LevelData.h	Sun Jun 09 19:34:56 2013 +0000
@@ -21,7 +21,6 @@
     enum {
       MaxEnemies = 64,           // Maximum number of enemies you can have in a level
       MaxHumans = 24,            // maximum number of humans you can have in a level
-      MaxMutants = MaxHumans,    // Maximum number of mutant humans you can have in a level
     };
     
     // Array containing pointers to all the enemies in a level.
@@ -32,11 +31,6 @@
     // A null pointer indicates an unused or rescued human.
     GameObject *Humans[ MaxHumans ];
     
-    // Array containing mutant humans (NOT pointers to mutants).
-    // Pointer to the mutants in this array are written into the Enemies array
-    // whenever a human is mutated by a brain.
-    MutantObject Mutants[ MaxMutants ];
-
     /***************/
     /* CONSTRUCTOR */
     /***************/