Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.

Dependencies:   25LCxxx_SPI CommonTypes Gameduino mbed

Revision:
8:82d88f9381f3
Parent:
5:0b0651ac7832
Child:
10:bfa1c307c99d
--- a/LevelData.h	Sat Jun 08 16:44:54 2013 +0000
+++ b/LevelData.h	Sat Jun 08 17:51:33 2013 +0000
@@ -10,9 +10,9 @@
   #define LevelDataDefined
 
   #include "GameObject.h"
-  // #include "EnemyObject.h"
-  // #include "HumanObject.h"
-  // #include "MutantObject.h"
+  #include "EnemyObject.h"
+  #include "HumanObject.h"
+  #include "MutantObject.h"
   
   class LevelData {
 
@@ -21,7 +21,7 @@
     enum {
       MaxEnemies = 64,           // Maximum number of enemies you can have in a level
       MaxHumans = 24,            // maximum number of humans you can have in a level
-            MaxMutants = MaxHumans,    // Maximum number of mutant humans you can have in a level
+      MaxMutants = MaxHumans,    // Maximum number of mutant humans you can have in a level
     };
     
     // Array containing pointers to all the enemies in a level.
@@ -35,7 +35,7 @@
     // Array containing mutant humans (NOT pointers to mutants).
     // Pointer to the mutants in this array are written into the Enemies array
     // whenever a human is mutated by a brain.
-    // MutantObject Mutants[ MaxMutants ];
+    MutantObject Mutants[ MaxMutants ];
 
     /***************/
     /* CONSTRUCTOR */