Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
Diff: Level.cpp
- Revision:
- 0:5fa232ee5fdf
- Child:
- 1:dfd5eaaf96a3
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Level.cpp Tue Jun 04 20:16:33 2013 +0000 @@ -0,0 +1,26 @@ +/* + * SOURCE FILE : Level.cpp + * + * Definition of class Level. + * Base class for all levels. + * + */ + +#include "Level.h" + +/***************/ +/* CONSTRUCTOR */ +/***************/ +Level::Level() : + LevelNumber( 0 ), + highScores( (HighScoreTable*)NULL ) + // player( (PlayerObject*)NULL ) +{ +} + +/**************/ +/* DESTRUCTOR */ +/**************/ +Level::~Level() { +} +