Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.

Dependencies:   25LCxxx_SPI CommonTypes Gameduino mbed

Committer:
RichardE
Date:
Sat Jun 08 16:44:54 2013 +0000
Revision:
7:e72691603fd3
Child:
10:bfa1c307c99d
Now have grunts wandering around on level 1. They follow the player but since no collision detection logic yet nobody ever gets killed.

Who changed what in which revision?

UserRevisionLine numberNew contents of line
RichardE 7:e72691603fd3 1 /*
RichardE 7:e72691603fd3 2 * SOURCE FILE : EnemyType.h
RichardE 7:e72691603fd3 3 *
RichardE 7:e72691603fd3 4 * Enumeration of all the possible enemy types.
RichardE 7:e72691603fd3 5 *
RichardE 7:e72691603fd3 6 */
RichardE 7:e72691603fd3 7
RichardE 7:e72691603fd3 8 #ifndef EnemyTypeIncluded
RichardE 7:e72691603fd3 9
RichardE 7:e72691603fd3 10 #define EnemyTypeIncluded
RichardE 7:e72691603fd3 11
RichardE 7:e72691603fd3 12 enum EnemyType {
RichardE 7:e72691603fd3 13 Grunt,
RichardE 7:e72691603fd3 14 BlueMeany,
RichardE 7:e72691603fd3 15 Crusher,
RichardE 7:e72691603fd3 16 Brain,
RichardE 7:e72691603fd3 17 BrainBullet,
RichardE 7:e72691603fd3 18 };
RichardE 7:e72691603fd3 19
RichardE 7:e72691603fd3 20 #endif
RichardE 7:e72691603fd3 21
RichardE 7:e72691603fd3 22 /* END of EnemyType.h */
RichardE 7:e72691603fd3 23