Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
EnemyType.h@7:e72691603fd3, 2013-06-08 (annotated)
- Committer:
- RichardE
- Date:
- Sat Jun 08 16:44:54 2013 +0000
- Revision:
- 7:e72691603fd3
- Child:
- 10:bfa1c307c99d
Now have grunts wandering around on level 1. They follow the player but since no collision detection logic yet nobody ever gets killed.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
RichardE | 7:e72691603fd3 | 1 | /* |
RichardE | 7:e72691603fd3 | 2 | * SOURCE FILE : EnemyType.h |
RichardE | 7:e72691603fd3 | 3 | * |
RichardE | 7:e72691603fd3 | 4 | * Enumeration of all the possible enemy types. |
RichardE | 7:e72691603fd3 | 5 | * |
RichardE | 7:e72691603fd3 | 6 | */ |
RichardE | 7:e72691603fd3 | 7 | |
RichardE | 7:e72691603fd3 | 8 | #ifndef EnemyTypeIncluded |
RichardE | 7:e72691603fd3 | 9 | |
RichardE | 7:e72691603fd3 | 10 | #define EnemyTypeIncluded |
RichardE | 7:e72691603fd3 | 11 | |
RichardE | 7:e72691603fd3 | 12 | enum EnemyType { |
RichardE | 7:e72691603fd3 | 13 | Grunt, |
RichardE | 7:e72691603fd3 | 14 | BlueMeany, |
RichardE | 7:e72691603fd3 | 15 | Crusher, |
RichardE | 7:e72691603fd3 | 16 | Brain, |
RichardE | 7:e72691603fd3 | 17 | BrainBullet, |
RichardE | 7:e72691603fd3 | 18 | }; |
RichardE | 7:e72691603fd3 | 19 | |
RichardE | 7:e72691603fd3 | 20 | #endif |
RichardE | 7:e72691603fd3 | 21 | |
RichardE | 7:e72691603fd3 | 22 | /* END of EnemyType.h */ |
RichardE | 7:e72691603fd3 | 23 |