Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
MutantObject.h@8:82d88f9381f3, 2013-06-08 (annotated)
- Committer:
- RichardE
- Date:
- Sat Jun 08 17:51:33 2013 +0000
- Revision:
- 8:82d88f9381f3
Enemies, humans, explosions, collisions all working now. Sound is still missing and there are only 2 levels.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
RichardE | 8:82d88f9381f3 | 1 | /* |
RichardE | 8:82d88f9381f3 | 2 | * SOURCE FILE : MutantObject.h |
RichardE | 8:82d88f9381f3 | 3 | * |
RichardE | 8:82d88f9381f3 | 4 | * Represents a mutated human. |
RichardE | 8:82d88f9381f3 | 5 | * |
RichardE | 8:82d88f9381f3 | 6 | */ |
RichardE | 8:82d88f9381f3 | 7 | |
RichardE | 8:82d88f9381f3 | 8 | #ifndef MutantObjectIncluded |
RichardE | 8:82d88f9381f3 | 9 | |
RichardE | 8:82d88f9381f3 | 10 | #define MutantObjectIncluded |
RichardE | 8:82d88f9381f3 | 11 | |
RichardE | 8:82d88f9381f3 | 12 | #include "EnemyObject.h" |
RichardE | 8:82d88f9381f3 | 13 | #include "SpriteImageId.h" |
RichardE | 8:82d88f9381f3 | 14 | #include "FrameCounter.h" |
RichardE | 8:82d88f9381f3 | 15 | #include "Direction4.h" |
RichardE | 8:82d88f9381f3 | 16 | #include "HumanObject.h" |
RichardE | 8:82d88f9381f3 | 17 | |
RichardE | 8:82d88f9381f3 | 18 | class MutantObject : public EnemyObject { |
RichardE | 8:82d88f9381f3 | 19 | |
RichardE | 8:82d88f9381f3 | 20 | public : |
RichardE | 8:82d88f9381f3 | 21 | |
RichardE | 8:82d88f9381f3 | 22 | // Number for sprite image used. |
RichardE | 8:82d88f9381f3 | 23 | UInt8 SpriteImage; |
RichardE | 8:82d88f9381f3 | 24 | |
RichardE | 8:82d88f9381f3 | 25 | /***************/ |
RichardE | 8:82d88f9381f3 | 26 | /* CONSTRUCTOR */ |
RichardE | 8:82d88f9381f3 | 27 | /***************/ |
RichardE | 8:82d88f9381f3 | 28 | MutantObject() : |
RichardE | 8:82d88f9381f3 | 29 | SpriteImage( MutantWomanImage ), |
RichardE | 8:82d88f9381f3 | 30 | direction( UpDir4 ) |
RichardE | 8:82d88f9381f3 | 31 | { |
RichardE | 8:82d88f9381f3 | 32 | } |
RichardE | 8:82d88f9381f3 | 33 | |
RichardE | 8:82d88f9381f3 | 34 | /**************/ |
RichardE | 8:82d88f9381f3 | 35 | /* DESTRUCTOR */ |
RichardE | 8:82d88f9381f3 | 36 | /**************/ |
RichardE | 8:82d88f9381f3 | 37 | virtual ~MutantObject() { |
RichardE | 8:82d88f9381f3 | 38 | } |
RichardE | 8:82d88f9381f3 | 39 | |
RichardE | 8:82d88f9381f3 | 40 | /*****************************/ |
RichardE | 8:82d88f9381f3 | 41 | /* GET TYPE OF ENEMY THIS IS */ |
RichardE | 8:82d88f9381f3 | 42 | /*****************************/ |
RichardE | 8:82d88f9381f3 | 43 | // Returns enemy type. |
RichardE | 8:82d88f9381f3 | 44 | virtual EnemyType GetEnemyType( void ) { |
RichardE | 8:82d88f9381f3 | 45 | return Grunt; |
RichardE | 8:82d88f9381f3 | 46 | } |
RichardE | 8:82d88f9381f3 | 47 | |
RichardE | 8:82d88f9381f3 | 48 | /*******************************************************/ |
RichardE | 8:82d88f9381f3 | 49 | /* GET NUMBER OF POINTS AWARDED FOR KILLING THIS ENEMY */ |
RichardE | 8:82d88f9381f3 | 50 | /*******************************************************/ |
RichardE | 8:82d88f9381f3 | 51 | // Returns number of points. |
RichardE | 8:82d88f9381f3 | 52 | virtual UInt8 GetPoints( void ) { |
RichardE | 8:82d88f9381f3 | 53 | return 0x5; // In BCD! |
RichardE | 8:82d88f9381f3 | 54 | } |
RichardE | 8:82d88f9381f3 | 55 | |
RichardE | 8:82d88f9381f3 | 56 | /**********************/ |
RichardE | 8:82d88f9381f3 | 57 | /* START OFF A MUTANT */ |
RichardE | 8:82d88f9381f3 | 58 | /**********************/ |
RichardE | 8:82d88f9381f3 | 59 | // Pass pointer to human mutant will replace in human. |
RichardE | 8:82d88f9381f3 | 60 | // Pass pointer to object it will chase in player. |
RichardE | 8:82d88f9381f3 | 61 | void Start( HumanObject *human, GameObject *player ); |
RichardE | 8:82d88f9381f3 | 62 | |
RichardE | 8:82d88f9381f3 | 63 | /************************/ |
RichardE | 8:82d88f9381f3 | 64 | /* MOVE THE GAME OBJECT */ |
RichardE | 8:82d88f9381f3 | 65 | /************************/ |
RichardE | 8:82d88f9381f3 | 66 | virtual void ProtectedMove( void ); |
RichardE | 8:82d88f9381f3 | 67 | |
RichardE | 8:82d88f9381f3 | 68 | /************************/ |
RichardE | 8:82d88f9381f3 | 69 | /* DRAW THE GAME OBJECT */ |
RichardE | 8:82d88f9381f3 | 70 | /************************/ |
RichardE | 8:82d88f9381f3 | 71 | // This is only called after it has been established that the |
RichardE | 8:82d88f9381f3 | 72 | // game object is visible. |
RichardE | 8:82d88f9381f3 | 73 | virtual void Draw( Gameduino *gd ) { |
RichardE | 8:82d88f9381f3 | 74 | Gameduino::Rotation transform = ( FrameCounter & 8 ) ? Gameduino::FlipX : Gameduino::None; |
RichardE | 8:82d88f9381f3 | 75 | gd->sprite( SpriteNumber, ToPixel( Xco ), ToPixel( Yco ), SpriteImage, 0, transform, BadGuy ); |
RichardE | 8:82d88f9381f3 | 76 | } |
RichardE | 8:82d88f9381f3 | 77 | |
RichardE | 8:82d88f9381f3 | 78 | private : |
RichardE | 8:82d88f9381f3 | 79 | |
RichardE | 8:82d88f9381f3 | 80 | // Speed at which mutants move. |
RichardE | 8:82d88f9381f3 | 81 | static Int16 mutantSpeed; |
RichardE | 8:82d88f9381f3 | 82 | |
RichardE | 8:82d88f9381f3 | 83 | // Direction mutant is moving. |
RichardE | 8:82d88f9381f3 | 84 | Direction4 direction; |
RichardE | 8:82d88f9381f3 | 85 | |
RichardE | 8:82d88f9381f3 | 86 | }; |
RichardE | 8:82d88f9381f3 | 87 | |
RichardE | 8:82d88f9381f3 | 88 | #endif |
RichardE | 8:82d88f9381f3 | 89 | |
RichardE | 8:82d88f9381f3 | 90 | /* END of MutantObject.h */ |
RichardE | 8:82d88f9381f3 | 91 |